Export button is greyed out no matter what.
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On 12/01/2011 11:44 AM, Kyrill Detinov wrote:
>
> Hello.
>
> We have one package affected in standard repo: leechcraft-eiskaltdcpp.
> The program itself doesn't require php5. But the package includes
> example scripts with shebang '!/usr/bin/php5'. So the package isn't
> installable.
>
> Also I see the same problem with pgfouine from Contrib (written in
> PHP) and eiskaltdcpp from filesharing repo. Maybe more in third-party
> repositories.
>
> Can we have symlink /usr/bin/php -> php5 in php5 package? Or affected
> packages should be fixed?
>
Please file a bug against php5 and assign to Cristian Rodríguez.
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On Wed, Feb 01, 2012 at 12:22:50PM +0100, Mariusz Fik wrote:
> Dnia środa, 1 lutego 2012 01:03:13 Sven Burmeister pisze:
> > Am Dienstag, 31. Januar 2012, 22:43:11 schrieb Mariusz Fik:
> > >
> > > current fontconfig configuration[1] sets the highest priority for
> > > Microsoft font. If user install them (i.e. Times New Roman, Arial,
> > > Consolas) they will be set as _default_ for respectively families
> > > (sans-serif, sans, monospace). Why do we promote Microsoft fonts
> > > instead support open fonts, shipped with system?
> > >
> > > I propose[2] to downgrade those fonts. Thanks to this, we keep our
> > > default font settings but those MS fonts will be still available for
> > > use.
> > >
> > > Whats Your point of view in this case?
> >
> > Are you sure that the free fonts have the same quality – even if
> > anti-aliasing is disabled? I remember ugly characters with free fonts
> > unless I would use bitmap fonts and that's a no-go IMHO. My suggestion is:
> > Set the best quality fonts as default. Those that do not want to use MS
> > fonts simply do not install them. There was a reason to prefer those fonts
> > and AFAIR it was quality or lack thereof regarding the free fonts.
>
> The goal is: to not set those fonts as _default_ and not to get them rid off .
> Why Joe when install i.e. Consolas font should get it set as default monospace
> font? Maybe he want's only to use it in a single program?
Please continue this thread at opensuse-factory as it was already
suggested as part of this thread. Therefore the Reply-To got set.
The begin of this thread was here:
http://lists.opensuse.org/opensuse/2012-01/msg02101.html
Why?
Cause it's more likely that you'll get the required attention.
Thanks,
Lars
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SUSE Linux, Maxfeldstraße 5, 90409 Nürnberg, Germany
I created a merge request for desktop-data three weeks ago. It's just
a minor patch that doesn't really fix anything but a warning from
kbuildsycoca4. I'm not sure about how Gitorious works, maintainers are
supposed to notice the "1" in the merge requests section or they
receive an email notifying it?
And since I'm on it. Since I updated my 11.3 system to KDE to 4.5 the
"inline" part of the menu is not honored... Expected behavior? Known
problem?
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Dear openSUSE Factory Team
OpenTTD is now for some years completely independent from the original
TTD with its own graphics, sound and music. Therefore I would like to
submit the package to openSUSE Factory. The brief description from
http://www.openttd.org/en/about reads:
OpenTTD is an open source simulation game based upon the popular
Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It
attempts to mimic the original game as closely as possible while
extending it with new features.
Together with the package openttd, there are two data packages and one
building tool:
- openttd with subpackages openttd-dedicated (no SDL dependency) and
openttd-data (noarch)
- openttd-opengfx (required graphics)
- openttd-openmsx (optional midi music)
- nml (building tool for opengfx)
(all 4 packages use license GPL-2.0)
There is a third data package openttd-opensfx, but this does not
fulfill the license requirements and so can't go to Factory (Creative
Commons Sampling Plus 1.0, which means basically no commercial use).
This is no big deal, like music sound is just optional and you can
easily be downloaded ingame via the content service. Players get
notified if they start openttd the first time.
Some upstream developers of these dependent packages are also member
of the OpenTTD dev team. This ensures that dependencies always work
together.
Also upstream has a very professional release workflow, which makes it
easily maintainable for distro packager. There is a yearly major
release on April 1st (no fool) and around 4 to 5 minor security/bugfix
releases (http://security.openttd.org). Also there are security
patches for older major release branches to support LTS distros, which
do not update main releases during same distro. Usually it is very
recommend to use the same versions as upstream to keep compatible with
Network Multiplayer Games. But as openSUSE has a very short lifetime,
this should be no issue.
Development project is games. openttd is part of included there for
ages. In order to ensure openttd and its support packages build on
Factory, I created a temporary project: home:openttdcoop:Factory
There you can find the 4 packages I submit to Factory. I heavily
reworked the packages to make it "Factory capable" and didn't yet
submit those changes to games. (review welcome)
Currently, I don't submit testing releases (beta or RC) to games and
keep those in home:openttdcoop. If openttd will be accepted in
Factory, this might change.
My next steps are now waiting for some comments here (around a week).
If there won't be any arguments against submitting, I will submit
openttd, openttd-opengfx, openttd-openmsx and nml from games to
Factory.
Please don't hesitate to answer, all kind of Feedback welcome. :-)
Greets
Marcel "Ammler" Gmür
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Hi,
as current maintainer I'd like to drop the Xemacs. This because we have
GNU-Emacs which with real wide character support as well as better
maintained in comparision to Xemacs.
Werner
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I've started to summarize what kind of major changes are beeing worked
on in factory.
I know that some of these are also in openFATE but wanted to point out
the major ones easily - feel free to link to openFATE.
I would appreciate if you could help me adding to the list so that we
know what's going on.
Thanks
Andreas
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Heya all,
You might know that Mighty Google spends millions each year sponsoring IT
students to work 3 months full time on cool Free Software projects? You should
try and get some of that $$ to be poured into a project you love!
If you'd like an IT student to work on something for 12 weeks, add the project
idea to
http://en.opensuse.org/openSUSE:GSOC_2012_Ideas
and be sure to add your name as potential mentor.
GSOC myths and reality check:
*MYTH*: The students don't work very hard
*REALITY*: You have every right to expect them to put in effort: it is a FULL-
TIME gig, 3 months, quite well paid. So if THEY don't put in work, neither
should you - and let them fail. But most students are quite eager and work
hard.
*MYTH*: The students know nothing
*REALITY*: While some students are real beginners, decent student selection
should prevent this. You have a say in this - and you'll have plenty of
interactions with potential students before they are chosen as they have to
work with you on a good proposal.
*MYTH*: The students do it just for the monies
*REALITY*: Not more or less than you work for yours. GSOC is meant to replace
a summer job, so yes, the students get paid. That also means they have to work
for it - 40 hours a week is expected at least. And I'd expect more even...
*MYTH*: Mentoring is so much work, it is easier to do the stuff yourself
*REALITY*: The students get selected on the quality of the proposals they
wrote together with the mentors and are expected to work 40 hours a week.
You're expected to mentor: check up at least once a week (make them write a
weekly blog about their progress! You're the boss, remember) and answer some
questions. Not do their work for them. The oS GSOC team will help you in case
you get in trouble - but really, if the student does less work than you put
in, he either took on something insanely complicated (bad selection!) or
you're being far too nice. It will take some hours, but most of that is easy -
a quick IRC chat, pointing to some documentation, reading a weekly report,
reviewing a merge request (but that's something you'd do anyway, right?).
Read more in the news article:
http://news.opensuse.org/2012/02/29/opensuse-gsoc-2012/
And our wiki: http://en.opensuse.org/openSUSE:GSOC_2012
Our GSOC star team this year consists of:
Vincent "vuntz" Untz
Pavol "prusnak" Rusnak
Manu "manugupt1" Gupta*
Please ask them questions, even if you don't have any. They love attention ;-)
Have a lot of fun,
Jos
*In hugging and kicking capacity, he might be a student and you can't be both
organizer and student. But he knows everything so you can ask him what you
want to know and he'll tell you :D
I recently imported the FATE client to the KDE:KDE3 repository and I want to test it.
Upon connecting to the default server it says that access is denied. Can I connect to openFATE server instead?
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Stephan, it seems this page http://www.suse.de/~coolo/repo.list does not renew for about a month now. It was the main source of KDE3 popularity feedback for me.
Was this page intentionally disabled or is there a replacement?
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