Hello again,
I am looking for the development packages for OpenGL libraries. I have Suse
9.1 but can not find it on the CDs but they be because I'm not looking in
the right place. Can someone point me to the development packages for
OpenGL?
Thanks in advance for your help.
Ned
Hi,
how can i find out the count of cpu ?
I write a perl-script but i have only single-CPU-machines
and cannot test this.
--
Mit freundlichen Grüßen / With kind regards
S + P LION AG
Dipl.-Ing.
Andreas Christ
Leiter Infrastruktur
======================================================
Email: mailto:andreas.christ@sp-lion.com S+P LION AG
WWW : http://www.sp-lion.de Robert-Bosch-Strasse 9
Voice: ++49-6203-794-110 D-68542 Heddesheim
Fax : ++49-6203-794-444 Germany
Anfahrt: http://www.sp-lion.com/karte.html
======================================================
Dear my friends...
I am trying to nigrate my database from mysql to
postgres.
I have dump my databases qith mysqldump and put the
result in a file ( named basisdata ).
In order to make it be possible to be reloaded with
psql, I want to convert the file with
"mysql2pgsql.perl" tool.
But I don't know the syntax.
I tried this :
"
mysql2pgsql.perl basisdata
"
But lookslike it's wrong.
Anybody would be so nice to tell me which command I
should execute to convert the file into psql familiar
format?
Thank you very much in advance.
__________________________________
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Hi everybody,
I'm trying to work on an old project which was not touched anymore since one
year. The guy who did it is not joinable, and the documentation... well... is
not the best I've ever seen. :(
So here I am: I know that the guy was working on SuSE, and I got a .proj file
in the project repertory (I know, it sounds like a cluedo...). I've a little
bit searched on the web, but the only repertoried applications creating .proj
files are NeXT Interface Builder (Mac) and a molecule simulator - which is
absolutely not matching...
So, I tried to open it with Kdevelop 3.0.4 and the latest Gambas, but
unsuccessfully. Thus, I was wondering if you guys had any idea of which
programming environment I could try...
Thanx.
Cyprien
Greetings,
I am trying to run a program that requires the gtkglarea development
package. I have Suse 9.1 that comes with gtkglarea-1.2.2-889 but not the
-devel version. It is not on the CD or the Suse ftp site. Can someone let me
know where I can find this version of the development package or let me know
if there are some alternatives to deal with this. I searched the internet
and found other versions but have been told that it is wise to use the same
version for the development and library releases.
I am new to Linux so any help would be appreciated.
Ned
Since I'm experiencing some problems at compiling with KDevelop 3.0 a
project imported from KDevelop 2.1 and since I'll be installing SuSE
9.1 on my new PC ... I wonder whether I can have KDevelop 2.1 running on
SuSE 9.1 ... The latest KDevelop version is not so nice and fancy as the
latest one but it works for me .. no headache ..
Thank you.
Maura
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
FYI
(I've been meaning to post this for a few days. I finally got around to it.)
- ---------- Forwarded Message ----------
Subject: [coin-announce] Coin 2.3.0 Released
Date: Thursday 24 June 2004 10:46
From: "Lars J. Aas" <larsa(a)sim.no>
To: coin-announce(a)coin3d.org
Coin 2.3.0 Released
===================
Systems in Motion is proud to release v2.3.0 of the Coin 3D graphics
library. Coin 2.3.0 is a minor release. It extends the functionality of
previous versions of Coin 2.* in upward compatible ways. It also fixes
bugs and problems found in releases 2.0.0 through 2.2.1, and includes
updates to the documentation. The API and ABI of the library is slightly
extended, but not in any way that could conflict with older versions of
Coin 2.*.
NEWS File Excerpt:
- ------------------
* new features:
- new node SoTextureCombine (for multi-texturing)
- new texture coordinate mapping nodes SoTextureCoordinateCube,
SoTextureCoordinateCylinder, and SoTextureCoordinateSphere
- vertex buffer objects support
- correct "sorted layers blend" transparency mode
- improved thread safety
* bugfixes:
- loading of engine networks from file with default field values
- misc bumpmapping bugfixes
- plugged various memory leaks
- offscreen renderer fixes: alpha channel support, robustify
- improved library cleanup
- sensor fixes: delayqueue timeouts handled in Coin instead of in SoGui
- corrected scene redraw logic not to depend on realtime field updates
- and lots more...
* optimizations:
- file reading should be noticable faster
- more/improved use of vertex array rendering and vertex buffer objects
* other:
- build setup updates, doc updates, Mac OS X packaging fixes
See the ChangeLog file if you want the really gory details. See
the file RELNOTES on changes that might affect Coin usage.
Download Information:
- ---------------------
Source Code by FTP:
ftp://ftp.coin3d.org/pub/coin/src/Coin-2.3.0.tar.gz
Precompiled for MS Windows:
ftp://ftp.coin3d.org/pub/coin/bin/win32/Coin3D_2.3.0-0.exe
Precompiled for Mac OS X:
Mac OS 10.3:
ftp://ftp.coin3d.org/pub/coin/bin/macosx/Coin-2.3.0-Panther-no_inst.dmgftp://ftp.coin3d.org/pub/coin/bin/macosx/Coin-2.3.0-Panther.dmg
Mac OS 10.2:
ftp://ftp.coin3d.org/pub/coin/bin/macosx/Coin-2.3.0-Jaguar-no_inst.dmgftp://ftp.coin3d.org/pub/coin/bin/macosx/Coin-2.3.0-Jaguar.dmg
Enjoy,
Lars J
- -------------------------------------------------------
- --
Regards,
Steven
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Hi.
I am developing a 3d application in SuSE Linux 9.0 in C++.
I ported the application in WinXP using VStudio2003. The fun stuff is that
the application executes in Linux but it crashes immediatelly in WinXP.
I think i found what is causing the segfault in windows.
I have the following classes (which are bad-coded by the way ;) :
class Vertex3d
{
public:
double x,y,z;
long num;
Vertex3d()
{
x = 0;
y = 0;
z = 0;
num = 0;
}
/* Creates a new instance of Vertex3d */
Vertex3d(double x_,double y_,double z_,long num)
{
x = x_;
y = y_;
z = z_;
this->num = num;
}
int draw()
{
glBegin(GL_POINTS);
glVertex3d(x, y, z);
glEnd();
return 0;
}
int draw(double px,double py,double pz)
{
glBegin(GL_POINT)
glVertex3d(px, py, pz);
glEnd();
return 0;
}
double distance(Vertex3d t)
{
return sqrt(pow(((Vertex3d)t).x - x , 2) +
pow(((Vertex3d)t).y - y , 2) +
pow(((Vertex3d)t).z - z , 2));
}
};
#include "Vertex3d.h"
class Cone
{
public:
GLuint selectionName;
bool isSelected;
Vertex3d bottomCentre;
double bottomRadius;
Vertex3d topCentre;
double topRadius;
float* vertices1;
float* vertices2;
float* Upper;
float* Lower;
float *table;
Cone()
{
;
}
Cone(Vertex3d bottomCentre, double bottomRadius, Vertex3d topCentre,
double topRadius)
{
this->bottomCentre = bottomCentre;
this->bottomRadius = bottomRadius;
this->topCentre = topCentre;
this->topRadius = topRadius;
selectionName = 0;
isSelected = false;
vertices1 = (float *)malloc( sizeof(float) * 2 * (30 + 1) );
vertices2 = (float *)malloc( sizeof(float) * 2 * (30 + 1) );
Upper = (float *)malloc( sizeof(float) * 3 * (30 + 1) );
Lower = (float *)malloc( sizeof(float) * 3 * (30 + 1) );;
}
};
In the begining of the main.cpp i do the following:
float x=2.0, y=6.0f, z=1.5;
Cone cone1(Vertex3d(10*x, 0, 10*z, 100), 1, Vertex3d(10*x, 0, 10*z+5, 2), 0.00);
Cone cone2(Vertex3d(9*x, 0, 9*z, 100), 0.7, Vertex3d(9*x, 0, 9*z+3, 2), 0.00);
Cone cone3(Vertex3d(9*x, 0, 11*z, 100), 0.7, Vertex3d(9*x, 0, 11*z+3, 2), 0.00);
Cone cone4(Vertex3d(11*x, 0, 9*z, 100), 0.7, Vertex3d(11*x, 0, 9*z+3, 2), 0.00);
Cone cone5(Vertex3d(11*x, 0, 11*z, 100), 0.7, Vertex3d(11*x, 0, 11*z+3, 2), 0.00);
I think that the previous declarations cause my app to crash in WinXP. Why
does this happens in WinXP although the app runs in Linux?
thanks.