Hello,
Sorry for the late report. Regarding my progress the week from
08/26/2013 to 08/30/2013.
I have made some bug fixes from the feedback that I got and I have
made 2 more side missions.
Unfortunately there weren't many people that have tested my campaign
so far. However the two people that tested it had spotted bugs and
made suggestions :)
This week I am about to create more side missions, fix bugs and
release a new build for windows people to test.
See you next week!
On Wed, Aug 28, 2013 at 6:35 AM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
Hi everyone,
About my progress the week from 08/19/2013 to 08/23/2013:
I've finished the last planet's main mission. I have only to make some
difficulty adjustments. I have also made many changes in the way I
save the checkpoints so less variables are needed. Also, with that
changes now if a player that has reached a checkpoint in a mission
decides to play another mission then when he return to play the first
mission again his checkpoint won't last. This is intentional in order
to let people play a mission from the start.
I've also had some feedback from a couple of people who played some of
my campaign and made some corrections according to that. Finally I
have build a windows version to distribute to people for testing. As I
have just made this public I haven't any feedback about it yet.
This week I am going to work on making some side missions and fixing
bugs according to the feedback that I'll get.
Thanks
On Wed, Aug 21, 2013 at 3:50 PM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
> Hi everyone,
>
> Regarding my progress the week 08/12/2013-08/16/2013:
>
> I've finished the second part of the fruit planet. I had some trouble
> implementing the check points as I had to save the state of more than
> one hedgehogs. That required a little bit more thinking than expected.
>
> I have only start implementing the 5th planet mission and so I am behind
> according to my schedule. I am working extra hard in order to catch up.
>
> I'll keep you updated :)
>
> On Tue, Aug 13, 2013 at 5:26 AM, Periklis Ntanasis <pntanasis(a)gmail.com>
wrote:
>> Hello!
>>
>> Regarding my progress the week 08/05/2013 - 08/09/2013:
>>
>> * I have implemented a new side quest mission for the desert planet
>> * I have starting implementing the fruit planet main mission. I have
>> actually considered the whole story and I have decided to divide the
>> story into 2 maps/missions. I have completed the first part.
>>
>> This week I want to finish the second part of the fruit planet main
>> missions and the main mission of the 5th planet. I have to think the
>> missions' story line a little bit more before starting implementing it
>> but I am working on it. I have also to make some decisions and
>> implement some stuff about the checkpoints.
>>
>> I'll keep you updated!
>>
>> Periklis
>>
>> On Mon, Aug 5, 2013 at 3:29 PM, Periklis Ntanasis <pntanasis(a)gmail.com>
wrote:
>>> Hi all, here is my progress for the week 29/7/2013 - 2/8/2013.
>>>
>>> As I have said I have finished the ice planet main quest mission and I
>>> have also finished the main quest of the desert planet. I have also
>>> finished most of a side quest of the ice planet.
>>>
>>> This week I intend to create one more side quest for the desert planet
>>> and start making the main quest of the fruit planet.
>>>
>>> Thanks,
>>>
>>> Periklis
>>>
>>> On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>> Hi,
>>>>
>>>> About my progress the week 15-19 07/2013. As I have mentioned in my
>>>> previous email I had started implementing the ice planet main
>>>> quest/mission and have drawn most of the map.
>>>>
>>>> Unfortunately the week 22-26 07/213 I had to deal with some personal
>>>> issues and I've left a bit behind. I haven't done much that
week.
>>>> Accordingly to my previous email I wanted to finish the ice planet
>>>> main mission and finish most of the desert planet main mission until
>>>> the end of the previous week.
>>>>
>>>> However I have just finished today the ice planet main mission and I
>>>> have started drawing the map for the main mission of the desert
>>>> planet. If all goes well I'll finish this mission until the end of
the
>>>> week.
>>>>
>>>> I'll keep you updated,
>>>>
>>>> Thanks,
>>>>
>>>> Periklis
>>>>
>>>> On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>> Hi,
>>>>>
>>>>> Regarding my progress between 8-12 07/2013 Ι made some corrections
to
>>>>> the existing code and I have started drawing the ice planet map.
>>>>>
>>>>> This week I have started implementing the ice map logic. I plan to
>>>>> finish this map and start drawing the desert map until the next
>>>>> Wednesday.
>>>>>
>>>>> After that I'll continue implementing the logic of the desert
planet map.
>>>>>
>>>>> That's all for now. I'll probably be at osc the next 4 days
so I may
>>>>> see you there.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Periklis
>>>>>
>>>>> On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>>> Hello,
>>>>>>
>>>>>> About my progress the week from 07/01/2013 to 07/05/2013, I have
>>>>>> started working on the first real mission that takes place in
moon.
>>>>>>
>>>>>> So, I have worked on the story line, I've created the map and
of
>>>>>> course I have written lua! The mission isn't fully finished
but most
>>>>>> of the work has been done.
>>>>>>
>>>>>> I've also prepared some blog posts with videos etc in the
hedgewars
>>>>>> web page to keep the community updated.
>>>>>>
>>>>>> In general I haven't faced any problem with all that. I am
just not
>>>>>> very familiar with image editing tools etc so making maps takes
some
>>>>>> time but I am getting more and more familiar with all that.
>>>>>>
>>>>>> In this week I am going to work on some details on the existing
>>>>>> missions and I would like to start working on another mission
>>>>>> regarding the main story line.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> Periklis
>>>>>>
>>>>>> On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>>>> Hey everyone!
>>>>>>>
>>>>>>> About my progress in the previous
week(06/24/2013-06/28/2013).
>>>>>>>
>>>>>>> I've finished the front end changes that I wanted.
>>>>>>>
>>>>>>> Previously the front end campaign page was showing all the
unlocked
>>>>>>> missions by checking a progress variable. So if a campaign
had 10
>>>>>>> missions and the progress was set to 4, then the 5 first
missions
>>>>>>> would be shown.
>>>>>>>
>>>>>>> This is good for a campaign that consists of a linear story
line but
>>>>>>> it's not good if one would like to unlock missions in a
non linear
>>>>>>> way, as I want for my campaign.
>>>>>>>
>>>>>>> So, now there is a second option to set the unlocked missions
(and the
>>>>>>> order that they will be displayed) explicitly.
>>>>>>>
>>>>>>> Other than that, I've made some minor changes in my
"menu" mission.
>>>>>>> Most of them were about saving the state of the game at a
specific
>>>>>>> checkpoint and loading again the game from there.
>>>>>>>
>>>>>>> In this week I'd like to start building the first real
mission that
>>>>>>> will take place on the moon. I want to build the map, place
the
>>>>>>> hedgehogs and the other gears and work a bit more on the
mission's
>>>>>>> objective.
>>>>>>>
>>>>>>> You can check the latest changes in the hedgewars repo, in
the branch
>>>>>>> spacecampaign.
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Periklis
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> About my progress in the previous
week(06/17/2013-06/21/2013).
>>>>>>>>
>>>>>>>> I've created the first mission that I'll use as a
map to navigate
>>>>>>>> through other missions. By doing that I got much more
familiar with
>>>>>>>> the LuaAPI. The mission is not complete yet but I am very
satisfied by
>>>>>>>> the so far progress.
>>>>>>>>
>>>>>>>> I've encountered some problems at some point, trying
to figure out
>>>>>>>> some strange behavior of the hedgewars engine. I have
finally figured
>>>>>>>> out what caused the problem and got some more info about
it in
>>>>>>>> #hedgewars, later, by my mentor. You can see the problem
that I've
>>>>>>>> encountered here:
>>>>>>>>
https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
>>>>>>>>
>>>>>>>> Other than that I haven't managed to start
implementing the front end changes.
>>>>>>>>
>>>>>>>> This week I want to make the front end changes and expand
the "menu"
>>>>>>>> mission a little bit more.
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Periklis
>>>>>>>>
>>>>>>>> On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>>>>>> Hi
>>>>>>>>>
>>>>>>>>> About the week from 06/10/2013 to 06/14/2013
>>>>>>>>>
>>>>>>>>> I've committed the changes I was working on about
adding more stats
>>>>>>>>> functionality to hedgewars LuaAPI.
>>>>>>>>> I have also made some corrections to a patch that I
have committed
>>>>>>>>> earlier about displaying campaign images and
descriptions in the
>>>>>>>>> campaign page.
>>>>>>>>>
>>>>>>>>> Also, I have exposed more details about my campaign
to the community
>>>>>>>>> here:
http://www.hedgewars.org/node/5291
>>>>>>>>>
>>>>>>>>> This week I have start working on a special mission
map that I'll use
>>>>>>>>> as a "menu", where the player will be able
to navigate through
>>>>>>>>> planets.
>>>>>>>>>
>>>>>>>>> So, this week, I'd like to create a custom image
map for this "menu"
>>>>>>>>> mission, add some basic functionality and start
working on the changes
>>>>>>>>> that are required to the front end.
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>>
>>>>>>>>> Periklis
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis
<pntanasis(a)gmail.com> wrote:
>>>>>>>>>> Hi all,
>>>>>>>>>>
>>>>>>>>>> I am Periklis and this summer I'll be coding
a new campaign for the
>>>>>>>>>> hedgewars project. The campaign it's going to
be about a space trip
>>>>>>>>>> adventure, so if you like hedgewars and space
trips stick around and
>>>>>>>>>> check my progress :)
>>>>>>>>>>
>>>>>>>>>> At the moment I am working on adding more
functionality (regarding the
>>>>>>>>>> stats displayed to the players) to the
hedgewars' lua api which is
>>>>>>>>>> used by the campaign.
>>>>>>>>>>
>>>>>>>>>> I am also shaping the campaign's story line a
little bit more. I am
>>>>>>>>>> going to expose more details and discuss it
further with hedgewars'
>>>>>>>>>> community in a few days.
>>>>>>>>>>
>>>>>>>>>> You can check my latest progress in my hedgewars
clone here:
>>>>>>>>>>
https://code.google.com/r/pntanasis-hedgewars/
>>>>>>>>>>
>>>>>>>>>> You can reach me in the #hedgewars channel on
freenode if you want to
>>>>>>>>>> contact me. My nickname is Master_ex.
>>>>>>>>>>
>>>>>>>>>> I'll start sending more detailed reports as
the coding period starts.
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Periklis Ntanasis
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