About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate
through other missions. By doing that I got much more familiar with
the LuaAPI. The mission is not complete yet but I am very satisfied by
the so far progress.
I've encountered some problems at some point, trying to figure out
some strange behavior of the hedgewars engine. I have finally figured
out what caused the problem and got some more info about it in
#hedgewars, later, by my mentor. You can see the problem that I've
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu"
mission a little bit more.
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats
functionality to hedgewars LuaAPI.
I have also made some corrections to a patch that I have committed
earlier about displaying campaign images and descriptions in the
Also, I have exposed more details about my campaign to the community
This week I have start working on a special mission map that I'll use
as a "menu", where the player will be able to navigate through
So, this week, I'd like to create a custom image map for this "menu"
mission, add some basic functionality and start working on the changes
that are required to the front end.
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
> Hi all,
> I am Periklis and this summer I'll be coding a new campaign for the
> hedgewars project. The campaign it's going to be about a space trip
> adventure, so if you like hedgewars and space trips stick around and
> check my progress :)
> At the moment I am working on adding more functionality (regarding the
> stats displayed to the players) to the hedgewars' lua api which is
> used by the campaign.
> I am also shaping the campaign's story line a little bit more. I am
> going to expose more details and discuss it further with hedgewars'
> community in a few days.
> You can check my latest progress in my hedgewars clone here:
> You can reach me in the #hedgewars channel on freenode if you want to
> contact me. My nickname is Master_ex.
> I'll start sending more detailed reports as the coding period starts.
> Periklis Ntanasis
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