About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked
missions by checking a progress variable. So if a campaign had 10
missions and the progress was set to 4, then the 5 first missions
would be shown.
This is good for a campaign that consists of a linear story line but
it's not good if one would like to unlock missions in a non linear
way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the
order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission.
Most of them were about saving the state of the game at a specific
checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that
will take place on the moon. I want to build the map, place the
hedgehogs and the other gears and work a bit more on the mission's
You can check the latest changes in the hedgewars repo, in the branch
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate
through other missions. By doing that I got much more familiar with
the LuaAPI. The mission is not complete yet but I am very satisfied by
the so far progress.
I've encountered some problems at some point, trying to figure out
some strange behavior of the hedgewars engine. I have finally figured
out what caused the problem and got some more info about it in
#hedgewars, later, by my mentor. You can see the problem that I've
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu"
mission a little bit more.
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis(a)gmail.com> wrote:
> About the week from 06/10/2013 to 06/14/2013
> I've committed the changes I was working on about adding more stats
> functionality to hedgewars LuaAPI.
> I have also made some corrections to a patch that I have committed
> earlier about displaying campaign images and descriptions in the
> campaign page.
> Also, I have exposed more details about my campaign to the community
> here: http://www.hedgewars.org/node/5291
> This week I have start working on a special mission map that I'll use
> as a "menu", where the player will be able to navigate through
> So, this week, I'd like to create a custom image map for this "menu"
> mission, add some basic functionality and start working on the changes
> that are required to the front end.
> On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis(a)gmail.com>
>> Hi all,
>> I am Periklis and this summer I'll be coding a new campaign for the
>> hedgewars project. The campaign it's going to be about a space trip
>> adventure, so if you like hedgewars and space trips stick around and
>> check my progress :)
>> At the moment I am working on adding more functionality (regarding the
>> stats displayed to the players) to the hedgewars' lua api which is
>> used by the campaign.
>> I am also shaping the campaign's story line a little bit more. I am
>> going to expose more details and discuss it further with hedgewars'
>> community in a few days.
>> You can check my latest progress in my hedgewars clone here:
>> You can reach me in the #hedgewars channel on freenode if you want to
>> contact me. My nickname is Master_ex.
>> I'll start sending more detailed reports as the coding period starts.
>> Periklis Ntanasis
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