[opensuse-project] [GSoC2013-Hedgewars] New Campaign Adventure
Hi all, I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :) At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign. I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days. You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/ You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex. I'll start sending more detailed reports as the coding period starts. Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi About the week from 06/10/2013 to 06/14/2013 I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page. Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291 This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets. So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end. Thanks, Periklis On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi all, About my progress in the previous week(06/17/2013-06/21/2013). I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress. I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html Other than that I haven't managed to start implementing the front end changes. This week I want to make the front end changes and expand the "menu" mission a little bit more. Thanks, Periklis On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hey everyone! About my progress in the previous week(06/24/2013-06/28/2013). I've finished the front end changes that I wanted. Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown. This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign. So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly. Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there. In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective. You can check the latest changes in the hedgewars repo, in the branch spacecampaign. Thanks, Periklis On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hello, About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon. So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done. I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated. In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that. In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line. Thanks, Periklis On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi, Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map. This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday. After that I'll continue implementing the logic of the desert planet map. That's all for now. I'll probably be at osc the next 4 days so I may see you there. Thanks, Periklis On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi, About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map. Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week. However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week. I'll keep you updated, Thanks, Periklis On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
I am Periklis and this summer I'll be coding a new campaign for the hedgewars project. The campaign it's going to be about a space trip adventure, so if you like hedgewars and space trips stick around and check my progress :)
At the moment I am working on adding more functionality (regarding the stats displayed to the players) to the hedgewars' lua api which is used by the campaign.
I am also shaping the campaign's story line a little bit more. I am going to expose more details and discuss it further with hedgewars' community in a few days.
You can check my latest progress in my hedgewars clone here: https://code.google.com/r/pntanasis-hedgewars/
You can reach me in the #hedgewars channel on freenode if you want to contact me. My nickname is Master_ex.
I'll start sending more detailed reports as the coding period starts.
Thanks, Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi all, here is my progress for the week 29/7/2013 - 2/8/2013. As I have said I have finished the ice planet main quest mission and I have also finished the main quest of the desert planet. I have also finished most of a side quest of the ice planet. This week I intend to create one more side quest for the desert planet and start making the main quest of the fruit planet. Thanks, Periklis On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map.
Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week.
However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week.
I'll keep you updated,
Thanks,
Periklis
On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi
About the week from 06/10/2013 to 06/14/2013
I've committed the changes I was working on about adding more stats functionality to hedgewars LuaAPI. I have also made some corrections to a patch that I have committed earlier about displaying campaign images and descriptions in the campaign page.
Also, I have exposed more details about my campaign to the community here: http://www.hedgewars.org/node/5291
This week I have start working on a special mission map that I'll use as a "menu", where the player will be able to navigate through planets.
So, this week, I'd like to create a custom image map for this "menu" mission, add some basic functionality and start working on the changes that are required to the front end.
Thanks,
Periklis
On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: > Hi all, > > I am Periklis and this summer I'll be coding a new campaign for the > hedgewars project. The campaign it's going to be about a space trip > adventure, so if you like hedgewars and space trips stick around and > check my progress :) > > At the moment I am working on adding more functionality (regarding the > stats displayed to the players) to the hedgewars' lua api which is > used by the campaign. > > I am also shaping the campaign's story line a little bit more. I am > going to expose more details and discuss it further with hedgewars' > community in a few days. > > You can check my latest progress in my hedgewars clone here: > https://code.google.com/r/pntanasis-hedgewars/ > > You can reach me in the #hedgewars channel on freenode if you want to > contact me. My nickname is Master_ex. > > I'll start sending more detailed reports as the coding period starts. > > Thanks, > Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hello! Regarding my progress the week 08/05/2013 - 08/09/2013: * I have implemented a new side quest mission for the desert planet * I have starting implementing the fruit planet main mission. I have actually considered the whole story and I have decided to divide the story into 2 maps/missions. I have completed the first part. This week I want to finish the second part of the fruit planet main missions and the main mission of the 5th planet. I have to think the missions' story line a little bit more before starting implementing it but I am working on it. I have also to make some decisions and implement some stuff about the checkpoints. I'll keep you updated! Periklis On Mon, Aug 5, 2013 at 3:29 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all, here is my progress for the week 29/7/2013 - 2/8/2013.
As I have said I have finished the ice planet main quest mission and I have also finished the main quest of the desert planet. I have also finished most of a side quest of the ice planet.
This week I intend to create one more side quest for the desert planet and start making the main quest of the fruit planet.
Thanks,
Periklis
On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map.
Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week.
However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week.
I'll keep you updated,
Thanks,
Periklis
On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all,
About my progress in the previous week(06/17/2013-06/21/2013).
I've created the first mission that I'll use as a map to navigate through other missions. By doing that I got much more familiar with the LuaAPI. The mission is not complete yet but I am very satisfied by the so far progress.
I've encountered some problems at some point, trying to figure out some strange behavior of the hedgewars engine. I have finally figured out what caused the problem and got some more info about it in #hedgewars, later, by my mentor. You can see the problem that I've encountered here: https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html
Other than that I haven't managed to start implementing the front end changes.
This week I want to make the front end changes and expand the "menu" mission a little bit more.
Thanks,
Periklis
On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: > Hi > > About the week from 06/10/2013 to 06/14/2013 > > I've committed the changes I was working on about adding more stats > functionality to hedgewars LuaAPI. > I have also made some corrections to a patch that I have committed > earlier about displaying campaign images and descriptions in the > campaign page. > > Also, I have exposed more details about my campaign to the community > here: http://www.hedgewars.org/node/5291 > > This week I have start working on a special mission map that I'll use > as a "menu", where the player will be able to navigate through > planets. > > So, this week, I'd like to create a custom image map for this "menu" > mission, add some basic functionality and start working on the changes > that are required to the front end. > > Thanks, > > Periklis > > > > On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >> Hi all, >> >> I am Periklis and this summer I'll be coding a new campaign for the >> hedgewars project. The campaign it's going to be about a space trip >> adventure, so if you like hedgewars and space trips stick around and >> check my progress :) >> >> At the moment I am working on adding more functionality (regarding the >> stats displayed to the players) to the hedgewars' lua api which is >> used by the campaign. >> >> I am also shaping the campaign's story line a little bit more. I am >> going to expose more details and discuss it further with hedgewars' >> community in a few days. >> >> You can check my latest progress in my hedgewars clone here: >> https://code.google.com/r/pntanasis-hedgewars/ >> >> You can reach me in the #hedgewars channel on freenode if you want to >> contact me. My nickname is Master_ex. >> >> I'll start sending more detailed reports as the coding period starts. >> >> Thanks, >> Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi everyone, Regarding my progress the week 08/12/2013-08/16/2013: I've finished the second part of the fruit planet. I had some trouble implementing the check points as I had to save the state of more than one hedgehogs. That required a little bit more thinking than expected. I have only start implementing the 5th planet mission and so I am behind according to my schedule. I am working extra hard in order to catch up. I'll keep you updated :) On Tue, Aug 13, 2013 at 5:26 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello!
Regarding my progress the week 08/05/2013 - 08/09/2013:
* I have implemented a new side quest mission for the desert planet * I have starting implementing the fruit planet main mission. I have actually considered the whole story and I have decided to divide the story into 2 maps/missions. I have completed the first part.
This week I want to finish the second part of the fruit planet main missions and the main mission of the 5th planet. I have to think the missions' story line a little bit more before starting implementing it but I am working on it. I have also to make some decisions and implement some stuff about the checkpoints.
I'll keep you updated!
Periklis
On Mon, Aug 5, 2013 at 3:29 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all, here is my progress for the week 29/7/2013 - 2/8/2013.
As I have said I have finished the ice planet main quest mission and I have also finished the main quest of the desert planet. I have also finished most of a side quest of the ice planet.
This week I intend to create one more side quest for the desert planet and start making the main quest of the fruit planet.
Thanks,
Periklis
On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map.
Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week.
However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week.
I'll keep you updated,
Thanks,
Periklis
On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hey everyone!
About my progress in the previous week(06/24/2013-06/28/2013).
I've finished the front end changes that I wanted.
Previously the front end campaign page was showing all the unlocked missions by checking a progress variable. So if a campaign had 10 missions and the progress was set to 4, then the 5 first missions would be shown.
This is good for a campaign that consists of a linear story line but it's not good if one would like to unlock missions in a non linear way, as I want for my campaign.
So, now there is a second option to set the unlocked missions (and the order that they will be displayed) explicitly.
Other than that, I've made some minor changes in my "menu" mission. Most of them were about saving the state of the game at a specific checkpoint and loading again the game from there.
In this week I'd like to start building the first real mission that will take place on the moon. I want to build the map, place the hedgehogs and the other gears and work a bit more on the mission's objective.
You can check the latest changes in the hedgewars repo, in the branch spacecampaign.
Thanks,
Periklis
On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: > Hi all, > > About my progress in the previous week(06/17/2013-06/21/2013). > > I've created the first mission that I'll use as a map to navigate > through other missions. By doing that I got much more familiar with > the LuaAPI. The mission is not complete yet but I am very satisfied by > the so far progress. > > I've encountered some problems at some point, trying to figure out > some strange behavior of the hedgewars engine. I have finally figured > out what caused the problem and got some more info about it in > #hedgewars, later, by my mentor. You can see the problem that I've > encountered here: > https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html > > Other than that I haven't managed to start implementing the front end changes. > > This week I want to make the front end changes and expand the "menu" > mission a little bit more. > > Thanks, > > Periklis > > On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >> Hi >> >> About the week from 06/10/2013 to 06/14/2013 >> >> I've committed the changes I was working on about adding more stats >> functionality to hedgewars LuaAPI. >> I have also made some corrections to a patch that I have committed >> earlier about displaying campaign images and descriptions in the >> campaign page. >> >> Also, I have exposed more details about my campaign to the community >> here: http://www.hedgewars.org/node/5291 >> >> This week I have start working on a special mission map that I'll use >> as a "menu", where the player will be able to navigate through >> planets. >> >> So, this week, I'd like to create a custom image map for this "menu" >> mission, add some basic functionality and start working on the changes >> that are required to the front end. >> >> Thanks, >> >> Periklis >> >> >> >> On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>> Hi all, >>> >>> I am Periklis and this summer I'll be coding a new campaign for the >>> hedgewars project. The campaign it's going to be about a space trip >>> adventure, so if you like hedgewars and space trips stick around and >>> check my progress :) >>> >>> At the moment I am working on adding more functionality (regarding the >>> stats displayed to the players) to the hedgewars' lua api which is >>> used by the campaign. >>> >>> I am also shaping the campaign's story line a little bit more. I am >>> going to expose more details and discuss it further with hedgewars' >>> community in a few days. >>> >>> You can check my latest progress in my hedgewars clone here: >>> https://code.google.com/r/pntanasis-hedgewars/ >>> >>> You can reach me in the #hedgewars channel on freenode if you want to >>> contact me. My nickname is Master_ex. >>> >>> I'll start sending more detailed reports as the coding period starts. >>> >>> Thanks, >>> Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hi everyone, About my progress the week from 08/19/2013 to 08/23/2013: I've finished the last planet's main mission. I have only to make some difficulty adjustments. I have also made many changes in the way I save the checkpoints so less variables are needed. Also, with that changes now if a player that has reached a checkpoint in a mission decides to play another mission then when he return to play the first mission again his checkpoint won't last. This is intentional in order to let people play a mission from the start. I've also had some feedback from a couple of people who played some of my campaign and made some corrections according to that. Finally I have build a windows version to distribute to people for testing. As I have just made this public I haven't any feedback about it yet. This week I am going to work on making some side missions and fixing bugs according to the feedback that I'll get. Thanks On Wed, Aug 21, 2013 at 3:50 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi everyone,
Regarding my progress the week 08/12/2013-08/16/2013:
I've finished the second part of the fruit planet. I had some trouble implementing the check points as I had to save the state of more than one hedgehogs. That required a little bit more thinking than expected.
I have only start implementing the 5th planet mission and so I am behind according to my schedule. I am working extra hard in order to catch up.
I'll keep you updated :)
On Tue, Aug 13, 2013 at 5:26 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello!
Regarding my progress the week 08/05/2013 - 08/09/2013:
* I have implemented a new side quest mission for the desert planet * I have starting implementing the fruit planet main mission. I have actually considered the whole story and I have decided to divide the story into 2 maps/missions. I have completed the first part.
This week I want to finish the second part of the fruit planet main missions and the main mission of the 5th planet. I have to think the missions' story line a little bit more before starting implementing it but I am working on it. I have also to make some decisions and implement some stuff about the checkpoints.
I'll keep you updated!
Periklis
On Mon, Aug 5, 2013 at 3:29 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all, here is my progress for the week 29/7/2013 - 2/8/2013.
As I have said I have finished the ice planet main quest mission and I have also finished the main quest of the desert planet. I have also finished most of a side quest of the ice planet.
This week I intend to create one more side quest for the desert planet and start making the main quest of the fruit planet.
Thanks,
Periklis
On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map.
Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week.
However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week.
I'll keep you updated,
Thanks,
Periklis
On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello,
About my progress the week from 07/01/2013 to 07/05/2013, I have started working on the first real mission that takes place in moon.
So, I have worked on the story line, I've created the map and of course I have written lua! The mission isn't fully finished but most of the work has been done.
I've also prepared some blog posts with videos etc in the hedgewars web page to keep the community updated.
In general I haven't faced any problem with all that. I am just not very familiar with image editing tools etc so making maps takes some time but I am getting more and more familiar with all that.
In this week I am going to work on some details on the existing missions and I would like to start working on another mission regarding the main story line.
Thanks,
Periklis
On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: > Hey everyone! > > About my progress in the previous week(06/24/2013-06/28/2013). > > I've finished the front end changes that I wanted. > > Previously the front end campaign page was showing all the unlocked > missions by checking a progress variable. So if a campaign had 10 > missions and the progress was set to 4, then the 5 first missions > would be shown. > > This is good for a campaign that consists of a linear story line but > it's not good if one would like to unlock missions in a non linear > way, as I want for my campaign. > > So, now there is a second option to set the unlocked missions (and the > order that they will be displayed) explicitly. > > Other than that, I've made some minor changes in my "menu" mission. > Most of them were about saving the state of the game at a specific > checkpoint and loading again the game from there. > > In this week I'd like to start building the first real mission that > will take place on the moon. I want to build the map, place the > hedgehogs and the other gears and work a bit more on the mission's > objective. > > You can check the latest changes in the hedgewars repo, in the branch > spacecampaign. > > Thanks, > > Periklis > > > > On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >> Hi all, >> >> About my progress in the previous week(06/17/2013-06/21/2013). >> >> I've created the first mission that I'll use as a map to navigate >> through other missions. By doing that I got much more familiar with >> the LuaAPI. The mission is not complete yet but I am very satisfied by >> the so far progress. >> >> I've encountered some problems at some point, trying to figure out >> some strange behavior of the hedgewars engine. I have finally figured >> out what caused the problem and got some more info about it in >> #hedgewars, later, by my mentor. You can see the problem that I've >> encountered here: >> https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html >> >> Other than that I haven't managed to start implementing the front end changes. >> >> This week I want to make the front end changes and expand the "menu" >> mission a little bit more. >> >> Thanks, >> >> Periklis >> >> On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>> Hi >>> >>> About the week from 06/10/2013 to 06/14/2013 >>> >>> I've committed the changes I was working on about adding more stats >>> functionality to hedgewars LuaAPI. >>> I have also made some corrections to a patch that I have committed >>> earlier about displaying campaign images and descriptions in the >>> campaign page. >>> >>> Also, I have exposed more details about my campaign to the community >>> here: http://www.hedgewars.org/node/5291 >>> >>> This week I have start working on a special mission map that I'll use >>> as a "menu", where the player will be able to navigate through >>> planets. >>> >>> So, this week, I'd like to create a custom image map for this "menu" >>> mission, add some basic functionality and start working on the changes >>> that are required to the front end. >>> >>> Thanks, >>> >>> Periklis >>> >>> >>> >>> On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>>> Hi all, >>>> >>>> I am Periklis and this summer I'll be coding a new campaign for the >>>> hedgewars project. The campaign it's going to be about a space trip >>>> adventure, so if you like hedgewars and space trips stick around and >>>> check my progress :) >>>> >>>> At the moment I am working on adding more functionality (regarding the >>>> stats displayed to the players) to the hedgewars' lua api which is >>>> used by the campaign. >>>> >>>> I am also shaping the campaign's story line a little bit more. I am >>>> going to expose more details and discuss it further with hedgewars' >>>> community in a few days. >>>> >>>> You can check my latest progress in my hedgewars clone here: >>>> https://code.google.com/r/pntanasis-hedgewars/ >>>> >>>> You can reach me in the #hedgewars channel on freenode if you want to >>>> contact me. My nickname is Master_ex. >>>> >>>> I'll start sending more detailed reports as the coding period starts. >>>> >>>> Thanks, >>>> Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
Hello, Sorry for the late report. Regarding my progress the week from 08/26/2013 to 08/30/2013. I have made some bug fixes from the feedback that I got and I have made 2 more side missions. Unfortunately there weren't many people that have tested my campaign so far. However the two people that tested it had spotted bugs and made suggestions :) This week I am about to create more side missions, fix bugs and release a new build for windows people to test. See you next week! On Wed, Aug 28, 2013 at 6:35 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi everyone,
About my progress the week from 08/19/2013 to 08/23/2013:
I've finished the last planet's main mission. I have only to make some difficulty adjustments. I have also made many changes in the way I save the checkpoints so less variables are needed. Also, with that changes now if a player that has reached a checkpoint in a mission decides to play another mission then when he return to play the first mission again his checkpoint won't last. This is intentional in order to let people play a mission from the start.
I've also had some feedback from a couple of people who played some of my campaign and made some corrections according to that. Finally I have build a windows version to distribute to people for testing. As I have just made this public I haven't any feedback about it yet.
This week I am going to work on making some side missions and fixing bugs according to the feedback that I'll get.
Thanks
On Wed, Aug 21, 2013 at 3:50 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi everyone,
Regarding my progress the week 08/12/2013-08/16/2013:
I've finished the second part of the fruit planet. I had some trouble implementing the check points as I had to save the state of more than one hedgehogs. That required a little bit more thinking than expected.
I have only start implementing the 5th planet mission and so I am behind according to my schedule. I am working extra hard in order to catch up.
I'll keep you updated :)
On Tue, Aug 13, 2013 at 5:26 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hello!
Regarding my progress the week 08/05/2013 - 08/09/2013:
* I have implemented a new side quest mission for the desert planet * I have starting implementing the fruit planet main mission. I have actually considered the whole story and I have decided to divide the story into 2 maps/missions. I have completed the first part.
This week I want to finish the second part of the fruit planet main missions and the main mission of the 5th planet. I have to think the missions' story line a little bit more before starting implementing it but I am working on it. I have also to make some decisions and implement some stuff about the checkpoints.
I'll keep you updated!
Periklis
On Mon, Aug 5, 2013 at 3:29 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi all, here is my progress for the week 29/7/2013 - 2/8/2013.
As I have said I have finished the ice planet main quest mission and I have also finished the main quest of the desert planet. I have also finished most of a side quest of the ice planet.
This week I intend to create one more side quest for the desert planet and start making the main quest of the fruit planet.
Thanks,
Periklis
On Wed, Jul 31, 2013 at 2:44 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
About my progress the week 15-19 07/2013. As I have mentioned in my previous email I had started implementing the ice planet main quest/mission and have drawn most of the map.
Unfortunately the week 22-26 07/213 I had to deal with some personal issues and I've left a bit behind. I haven't done much that week. Accordingly to my previous email I wanted to finish the ice planet main mission and finish most of the desert planet main mission until the end of the previous week.
However I have just finished today the ice planet main mission and I have started drawing the map for the main mission of the desert planet. If all goes well I'll finish this mission until the end of the week.
I'll keep you updated,
Thanks,
Periklis
On Fri, Jul 19, 2013 at 1:29 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote:
Hi,
Regarding my progress between 8-12 07/2013 Ι made some corrections to the existing code and I have started drawing the ice planet map.
This week I have started implementing the ice map logic. I plan to finish this map and start drawing the desert map until the next Wednesday.
After that I'll continue implementing the logic of the desert planet map.
That's all for now. I'll probably be at osc the next 4 days so I may see you there.
Thanks,
Periklis
On Wed, Jul 10, 2013 at 5:37 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: > Hello, > > About my progress the week from 07/01/2013 to 07/05/2013, I have > started working on the first real mission that takes place in moon. > > So, I have worked on the story line, I've created the map and of > course I have written lua! The mission isn't fully finished but most > of the work has been done. > > I've also prepared some blog posts with videos etc in the hedgewars > web page to keep the community updated. > > In general I haven't faced any problem with all that. I am just not > very familiar with image editing tools etc so making maps takes some > time but I am getting more and more familiar with all that. > > In this week I am going to work on some details on the existing > missions and I would like to start working on another mission > regarding the main story line. > > Thanks, > > Periklis > > On Tue, Jul 2, 2013 at 2:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >> Hey everyone! >> >> About my progress in the previous week(06/24/2013-06/28/2013). >> >> I've finished the front end changes that I wanted. >> >> Previously the front end campaign page was showing all the unlocked >> missions by checking a progress variable. So if a campaign had 10 >> missions and the progress was set to 4, then the 5 first missions >> would be shown. >> >> This is good for a campaign that consists of a linear story line but >> it's not good if one would like to unlock missions in a non linear >> way, as I want for my campaign. >> >> So, now there is a second option to set the unlocked missions (and the >> order that they will be displayed) explicitly. >> >> Other than that, I've made some minor changes in my "menu" mission. >> Most of them were about saving the state of the game at a specific >> checkpoint and loading again the game from there. >> >> In this week I'd like to start building the first real mission that >> will take place on the moon. I want to build the map, place the >> hedgehogs and the other gears and work a bit more on the mission's >> objective. >> >> You can check the latest changes in the hedgewars repo, in the branch >> spacecampaign. >> >> Thanks, >> >> Periklis >> >> >> >> On Thu, Jun 27, 2013 at 3:21 AM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>> Hi all, >>> >>> About my progress in the previous week(06/17/2013-06/21/2013). >>> >>> I've created the first mission that I'll use as a map to navigate >>> through other missions. By doing that I got much more familiar with >>> the LuaAPI. The mission is not complete yet but I am very satisfied by >>> the so far progress. >>> >>> I've encountered some problems at some point, trying to figure out >>> some strange behavior of the hedgewars engine. I have finally figured >>> out what caused the problem and got some more info about it in >>> #hedgewars, later, by my mentor. You can see the problem that I've >>> encountered here: >>> https://mail.gna.org/public/hedgewars-dev/2013-06/msg00168.html >>> >>> Other than that I haven't managed to start implementing the front end changes. >>> >>> This week I want to make the front end changes and expand the "menu" >>> mission a little bit more. >>> >>> Thanks, >>> >>> Periklis >>> >>> On Wed, Jun 19, 2013 at 7:20 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>>> Hi >>>> >>>> About the week from 06/10/2013 to 06/14/2013 >>>> >>>> I've committed the changes I was working on about adding more stats >>>> functionality to hedgewars LuaAPI. >>>> I have also made some corrections to a patch that I have committed >>>> earlier about displaying campaign images and descriptions in the >>>> campaign page. >>>> >>>> Also, I have exposed more details about my campaign to the community >>>> here: http://www.hedgewars.org/node/5291 >>>> >>>> This week I have start working on a special mission map that I'll use >>>> as a "menu", where the player will be able to navigate through >>>> planets. >>>> >>>> So, this week, I'd like to create a custom image map for this "menu" >>>> mission, add some basic functionality and start working on the changes >>>> that are required to the front end. >>>> >>>> Thanks, >>>> >>>> Periklis >>>> >>>> >>>> >>>> On Mon, Jun 10, 2013 at 6:06 PM, Periklis Ntanasis <pntanasis@gmail.com> wrote: >>>>> Hi all, >>>>> >>>>> I am Periklis and this summer I'll be coding a new campaign for the >>>>> hedgewars project. The campaign it's going to be about a space trip >>>>> adventure, so if you like hedgewars and space trips stick around and >>>>> check my progress :) >>>>> >>>>> At the moment I am working on adding more functionality (regarding the >>>>> stats displayed to the players) to the hedgewars' lua api which is >>>>> used by the campaign. >>>>> >>>>> I am also shaping the campaign's story line a little bit more. I am >>>>> going to expose more details and discuss it further with hedgewars' >>>>> community in a few days. >>>>> >>>>> You can check my latest progress in my hedgewars clone here: >>>>> https://code.google.com/r/pntanasis-hedgewars/ >>>>> >>>>> You can reach me in the #hedgewars channel on freenode if you want to >>>>> contact me. My nickname is Master_ex. >>>>> >>>>> I'll start sending more detailed reports as the coding period starts. >>>>> >>>>> Thanks, >>>>> Periklis Ntanasis -- To unsubscribe, e-mail: opensuse-project+unsubscribe@opensuse.org To contact the owner, email: opensuse-project+owner@opensuse.org
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Periklis Ntanasis