http://bugzilla.novell.com/show_bug.cgi?id=491579
User cfarrell@novell.com added comment
http://bugzilla.novell.com/show_bug.cgi?id=491579#c7
Ciaran Farrell changed:
What |Removed |Added
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Status|NEW |NEEDINFO
Info Provider| |niertie1@gmail.com
--- Comment #7 from Ciaran Farrell 2009-04-06 05:12:29 MDT ---
The EULA you referred to is quite specific about what "Redistributable Code"
is:
“Redistributable Code” means the Sample Code and any object code files located
in the “\SDKs\lib\” and “\Tools\NXuStream2” directories of the PhysX SDK.
“Sample Code” means the sample interface or application source and object code
files contained within the PhysX SDK’s “Samples” directory or made available
for download from the PhysX developer site and designated as sample code.
As you mentioned, such code (and only such code) may be distributed but only as
part of a physx application:
“Physics Application” means a software application designed for use and fully
compatible with the PhysX SDK and/or NVIDIA Graphics processor products,
including
but not limited to, a video game, visual simulation, movie, or other product.
Thus, you are immediately limited to only the object code files in the
\SDKs\lib\ and \Tools\NXuStream2\ directories and the sample code.
According to Section 3 of the EULA, you would also have to ensure that your
physx application (i.e. the one which would contain the object code from the
SDK) is distributed under a EULA which prevents i.a. modification/reproduction
of the physx binaries, except as part of the application.
Can you explain how you will comply with the terms of this EULA and still
distribute your application under the terms of an OSI approved license?
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