I'm not really sure of this answer, but maybe it will help. Most modern monitors can cope with "standard" displays, like 1024 x 768, or whatever. I doubt if any of them can cope with non-standard rasters. (If you wanted 1024 X 1024, for instance.) So you need to set up something standard. You also have to set up a vertical scan rate that is commensurate with that raster. If you don't, you may have strange displays, like you have, or you may literally burn out your monitor! The instructions that came with your monitor should have the display rates and pixel architectures that it will tolerate. Pick any one of those, and you should be able, with the monitor controls, to get your whole picture on screen. Oh, maybe there's something else: early versions of Linux seemed to default to a screen bigger than your actual display. Perhaps you have inadvertantly set up this mode. The mode was designed so that you could scroll around a larger desktop (or whatever) than you could actually display. I thought it stank, and apparently enough others did so that Linux now defaults to a fixed size screen. If this is the case, I don't remember the fix. But if you can scroll around an oversized screen with your mouse, this is likely to be the problem. Write back to the list, and somebody will remember how to fix it. --doug, wa2say At 08:18 06/24/2002 -0700, Steven T. Hatton wrote:
I don't know what the proper name for this is, but for now I'll call it a desktop raster. I'm talking about the actual content of a desktop. This is distinct from the part that X shows. There seem to be three different 'rasters'. One is what you adjust when you adjust with the monitor buttons and/or knobs. Another is what is set by the modlines in the XF86Config. The one I'm talking about is distinct from these. This is the part you actually want to see. The problem is that the edge of the desktop extends beyond the edge of the sweep of the beam. For example, the little button at the end of the kicker is completely off the edge of the display. Moving the display position and width with the monitor controls doesn't fix the problem. I believe this is a result of my having increased the vertical sync rate. Perhaps the only solution is to reduce it back to where it was. It seems to me I might be able to tell X not to paint the desktop as wide as the raster it generates. It's raster seems to overshoot the edge of the monitor's display.
I don't know if any of this is making sense, but if it is, I wold be gratful for help.
Steven
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