On 2011/07/21 11:51 (GMT) Karl-Heinz tm composed:
Felix Miata wrote:
I doubt it has much to do with gamers. Less need for variety means more profitability. Selling 16:9 TVs as computer screens means less manufacturing tooling overhead, and thus less cost to pass upstream to merchants, while fewer model types to stock means less inventory overhead for wholesalers and retailers. For online merchants, either inventory overhead seems to be less of an issue, or niche market provision is more viable, or both, which in any event are reasons normal aspect can still be had.
Another theory is that they did it because they believe that we all (or we are all supposed to???) watch movies on those computer monitors.
I don't doubt that played a role.
I also hated to see widescreen become mainstream a while ago but in the meantime, with 24" or even larger screens, I ended up finding the increased width quite convenient, for example if you want to work with a couple of larger windows open and visible at the same time (one left, on right)
A not uncommon problem is available width. Not every environment allows adding width in order to maintain height at replacement time. For example, some workspaces require objects adjacent to the display in order to perform particular tasks, while an ordinary person's working field of view has a finite limit. It probably wouldn't be such a problem if all DTEs, drivers and readily available wide displays supported 90 degree screen rotation. -- "The wise are known for their understanding, and pleasant words are persuasive." Proverbs 16:21 (New Living Translation) Team OS/2 ** Reg. Linux User #211409 ** a11y rocks! Felix Miata *** http://fm.no-ip.com/ -- To unsubscribe, e-mail: opensuse+unsubscribe@opensuse.org For additional commands, e-mail: opensuse+help@opensuse.org