On 03/19/2016 06:25 PM, Aaron Digulla wrote:
Am 18.03.2016 um 13:42 schrieb Anton Aylward:
There has always been a debate over this, it goes along way back.
I noticed that UI applications hang for a few seconds when there is a lot of disk activity. Some of those are games, where it's a PITA.
How can I reduce priority for I/O operations?
Why is there disk activity? If the disk activity is the game itself causing the activity, possibly because it is paging or its access a database for image, texture or a temp file as part of its rendering, then reducing the disk IO priority will be counter-productive. In fact you might want to increase that so as to make the game more responsive. Then again, maybe you need more real memory or a GPU with more memory or a better/different graphics driver, or have x11 configured differently for the driver you do have. If its some other background process you might look to see if that process is needed. You might be able to justify, for example, disabling CRON, or not allowing incoming email to be accepted and processed. There are various tools available to determine what is going on in the machine, many of them, but which one to use and how to interpret the results gets into the realm of TL;DR and maybe you need to visit the Web for all that. ps, vmstat, nice, htop, fuser, lsof, iotop, iostat, ionice -- A: Yes. > Q: Are you sure? >> A: Because it reverses the logical flow of conversation. >>> Q: Why is top posting frowned upon? -- To unsubscribe, e-mail: opensuse+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse+owner@opensuse.org