On Sun, January 20, 2008 5:08 pm, Joe Sloan wrote:
PerfectReign wrote:
On Sun, January 20, 2008 3:16 pm, Joe Sloan wrote:
PerfectReign wrote:
I actually see the end of Linux games here...
hmm, OK, so mickeysoft is changing one of their APIs yet again... and that relates to linux games how?
I'm just suggesting that more of the balance falls to the DirectX crowd than ever before.
Unless OpenGL has something competitive to this, I can't see developers choosing to port games to openSUSE or other distros.
LOL, nobody has ever ported a game to opensuse, no need. Like I said, my quake 3 arena demo binary from 1999 has played just fine on every distro I've tried.
What happens is top developers like John Carmack write OpenGL, and the result is automatically rather standards friendly. DX is a problem, but all problems have their solutions. I'm not throwing in the towel and I don't think anybody else here should either.
Heh - I know. I've got the young generation learning the ways of TuxRacer, X-Moto and L-Breakout. http://www.perfectreign.com/?q=node/51 Of course, my collection of SUSE manuals is getting way out of date, as evidenced by the 9.3 manuals in the bookshelf there. If they don't start shipping manuals again, I'm not sure I can be supportive. I won't even go into my serious lack of Geeko stickers.... -- To unsubscribe, e-mail: opensuse+unsubscribe@opensuse.org For additional commands, e-mail: opensuse+help@opensuse.org