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- Old games had game logic and video rendering coupled, so in Quake you could run faster if you had an video rendering rate of AFAIR 73fps.
- Old games had a lag of 3-4 frames, from input to final reaction on screen. So if you had the game running at 100fps, your received update time was closer to 25fps which is still slow for good reactions. See also the last point of the top list (anticipated changes).
Hope this helps
Matthias
As Carlos said, this helps, especially the part about the games. I noticed long ago that there was quite a difference between what I saw as smooth animation and what I perceived as unnoticeable reaction time. And, since we started discussing frame rates, I have started to notice a slight flicker on the monitor, like that of a fluorescent (thank God for spell checkers) bulb. Thanks, -- ED --