https://bugzilla.novell.com/show_bug.cgi?id=874342
https://bugzilla.novell.com/show_bug.cgi?id=874342#c1
--- Comment #1 from Jan Engelhardt 2014-04-21 14:29:08 CEST ---
bugzilla is broken right now ("""Software error: Malformed multipart POST"""),
so here goes as a comment.
Of particular interest is
ioctl(50, SNDCTL_DSP_SPEED, 0xa62ae68[22050]) -> [22050]
dsp ioctl error = -22
-----
$ LD_PRELOAD=/usr/lib/libaoss.so ALSA_OSS_DEBUG=1 /usr/local/games/ut/ut 2>&1 |
tee aoss.log
ERROR: ld.so: object '/usr/lib/libaoss.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object '/usr/lib/libaoss.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object '/usr/lib/libaoss.so' from LD_PRELOAD cannot be preloaded:
ignored.
/ut-bin -log
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse:
CityIntro.unr?Name=jng?Class=Botpack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo
LoadMap:
CityIntro.unr?Name=jng?Class=Botpack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16479->16476; refs: 225496
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame:
?Name=jng?Class=Botpack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 1
Login: jng
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 1920 Y: 1080
OpenGL
GL_VENDOR : Intel Open Source Technology Center
GL_RENDERER : Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2
GL_VERSION : 3.0 Mesa 9.2.3
GL_EXTENSIONS : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map
GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2
GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render
GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array
GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding
GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback GL_ARB_ES3_compatibility GL_ARB_invalidate_subdata
GL_ARB_texture_storage_multisample
Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_env_combine
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_ARB_multitexture
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to ALAudio.so
Opened PCM dsp1 for stream 0 (result = -16)
Opened PCM default:1 for stream 0 (result = 0)
open("/dev/dsp", 2049, 90) -> 50
ioctl(50, SNDCTL_DSP_SETFRAGMENT, 0xffffaf8c[1000b])
open("/dev/mixer", 2049, 0) -> 54
mixer_fcntl(54, fcntl: Operation not permitted
ioctl(50, SNDCTL_DSP_RESET)
ioctl(50, SNDCTL_DSP_SETFMT, 0xffffaf5c[16]) -> [16]
ioctl(50, SNDCTL_DSP_CHANNELS, 0xffffaf58[2]) -> [2]
ioctl(50, SNDCTL_DSP_SETFRAGMENT, 0xffffaf54[1000c])
ioctl(50, SNDCTL_DSP_SPEED, 0xa62ae68[22050]) -> [22050]
dsp ioctl error = -22
OpenAL Audio subsystem initialized.
Orig enter SELECT nfds: 51, timeout: 0.800000
wfds: 0Game engine initialized
000000000000000000000Startup time: 0.754358 seconds.
00000000000000000000000000001
Changed enter SELECT nfds: 52, timeout: 0.800000
rfds: 0000000000000000000000000000000000000000000000000001
wfds: 00000000000000000000000000000000000000000000000000Entering main loop.
00
Changed exit SELECT nfds: 52, timeout: 0.799998
rfds: 0000000000000000000000000000000000000000000000000001
wfds: 0000000000000000000000000000000000000000000000000000
Orig exit SELECT nfds: 51, timeout: 0.799998
[...]
--
Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug.