[Bug 1230049] Godot doesn't have internet connection
https://bugzilla.suse.com/show_bug.cgi?id=1230049 https://bugzilla.suse.com/show_bug.cgi?id=1230049#c2 --- Comment #2 from Pool <suse@poolitzer.eu> --- (In reply to Stefan Hundhammer from comment #1)
Please add at least SOME useful bug description, starting with what on earth that "Godot" is.
I think you covered that already, just also want to add https://software.opensuse.org/package/godot
...and also what you are doing,
Trying to connect to the internet inside the software. Either e.g. when trying to download export templates or inside a game making a http request.
what you see as a bug,
The internet connection fails.
and why it would be a bug of the distribution, and not of that Godot engine.
When I download the executable they provide out of the box, it works. https://godotengine.org/download/linux/
Also, please add at least some useful error messages. I really don't have those. Trying to get an export template fails with the error Warning! Error getting the list of mirrors.; trying to make a http request in game fails with _do_handshake: TLS handshake error: -27648 <C++ Source> modules/mbedtls/stream_peer_mbedtls.cpp:89 @ _do_handshake()
Which points towards mbedtls error codes, which are in hexadecimal and not documented at all. https://gist.github.com/erikcorry/b25bdcacf3e0086f8a2afb688420678e is a random list I found, this error would be 0x6C00 SSL - Internal error (eg, unexpected failure in lower-level module). -- You are receiving this mail because: You are on the CC list for the bug.
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