Comment # 2 on bug 1230049 from Pool
(In reply to Stefan Hundhammer from comment #1)
> Please add at least SOME useful bug description, starting with what on earth
> that "Godot" is.
> 
> https://en.wikipedia.org/wiki/Godot_(game_engine)

I think you covered that already, just also want to add
https://software.opensuse.org/package/godot
> ...and also what you are doing,

Trying to connect to the internet inside the software. Either e.g. when trying
to download export templates or inside a game making a http request.
>what you see as a bug, 

The internet connection fails.
>and why it would be a
> bug of the distribution, and not of that Godot engine.

When I download the executable they provide out of the box, it works.
https://godotengine.org/download/linux/
> Also, please add at
> least some useful error messages.
I really don't have those. Trying to get an export template fails with the
error Warning! Error getting the list of mirrors.; trying to make a http
request in game fails with _do_handshake: TLS handshake error: -27648
  <C++ Source>   modules/mbedtls/stream_peer_mbedtls.cpp:89 @ _do_handshake()

Which points towards mbedtls error codes, which are in hexadecimal and not
documented at all.
https://gist.github.com/erikcorry/b25bdcacf3e0086f8a2afb688420678e is a random
list I found, this error would be 0x6C00    SSL - Internal error (eg,
unexpected failure in lower-level module).


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