(In reply to Stefan Hundhammer from comment #1) > Please add at least SOME useful bug description, starting with what on earth > that "Godot" is. > > https://en.wikipedia.org/wiki/Godot_(game_engine) I think you covered that already, just also want to add https://software.opensuse.org/package/godot > ...and also what you are doing, Trying to connect to the internet inside the software. Either e.g. when trying to download export templates or inside a game making a http request. >what you see as a bug, The internet connection fails. >and why it would be a > bug of the distribution, and not of that Godot engine. When I download the executable they provide out of the box, it works. https://godotengine.org/download/linux/ > Also, please add at > least some useful error messages. I really don't have those. Trying to get an export template fails with the error Warning! Error getting the list of mirrors.; trying to make a http request in game fails with _do_handshake: TLS handshake error: -27648 <C++ Source> modules/mbedtls/stream_peer_mbedtls.cpp:89 @ _do_handshake() Which points towards mbedtls error codes, which are in hexadecimal and not documented at all. https://gist.github.com/erikcorry/b25bdcacf3e0086f8a2afb688420678e is a random list I found, this error would be 0x6C00 SSL - Internal error (eg, unexpected failure in lower-level module).