https://bugzilla.novell.com/show_bug.cgi?id=348123
User mfabian@novell.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=348123#c4
--- Comment #4 from Mike Fabian 2008-02-05 10:39:01 MST ---
I wonder why the locale makes a difference ofr Uli in the UI of
konsole. For me it doesn’t. The language and fonts of the UI
come from kcontrol, therefore I get exactly the same UI
whether I start
LC_ALL=en_US.UTF-8 konsole &
LC_ALL=ja_JP.UTF-8 konsole &
Uli> Running, for example, konsole with language en_US
“en_US” is a typo, isn’t it? “LC_ALL=en_US konsole” gives a terminal
running in en_US locale (single byte) and Japanese is displayed as
question marks anyway.
The font I can see in the prompt in both your screenshots is
apparently “Misc Console”, a 8x16 pixel bitmap font.
Qt3¹ apparently has lots of problems using scalable fonts and bitmap
fonts at the same time, this often leads to clipping of the bitmap
fonts (as in your “konsole-in-english.png” screenshot).
A reasonable workaround for this problem is to specify a scalable
font for konsole as the main font in the font setup menu of console,
for example “DejaVu Sans Mono”. If I do this, I always get a
scalable font selected for Japanese as well and there is no clipping.²
¹ By the way, it doesn’t seem to be much better in Qt4 either, mixing
bitmap fonts and scalable fonts tends to cause clipping of the bitmap
fonts, see bug #357258.
² But the Japanese characters don’t set correctly on the baselines
when starting konsole in en_US.UTF-8 locale.
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