Mailinglist Archive: opensuse (3637 mails)

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Re: [SLE] UT fails to start
Getting closer each step!!!

The IgnoreEDID worked and got me into the game, but now its all choppy
and strange!

I know its not because my hardware is slow, Again, I got a speedy little
Video Card, the box itself is a Duron 700 with 384M of PC133 SDRAM.

hehe On to the next step of researching this for me :o)

~Robert K Davies

On 21 May 2001 17:05:02 -0500, Curtis Rey wrote:
> Try this: Option "IgnoreEDID" "1"
>
> And set DefaultDepth to 16 bit, seems to help.
>
> Mine is set up like this in X
>
> Section "Device"
> BoardName "GeForce 2 MX"
> BusID "1:0:0"
> Driver "nvidia"
> Identifier "NV AGP"
> Screen 0
> VendorName "Nvidia"
> Videoram 32768
> # DacSpeed 350
> Option "NvAGP" "1"
> Option "FastVram"
> Option "Accel" "On"
> Option "IgnoreEDID" "1"
> EndSection
>
> Also Make sure there are some entries in the
> UnrealTournament.ini file for both the regular one in the System dir of UT
> and the one in <your home dir>/.loki/System. I got these from both nvidia
> and lokigames. Check these out:
>
> [Engine.Engine]
> GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
> WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice
> RenderDevice=SDLGLDrv.SDLGLRenderDevice
>
> [SDLGLDrv.SDLGLRenderDevice]
> UseTNT=1
> UseGammaExtension=0
> UseModulatedGamma=0
> UseS3TC=1
> OpenGLLibName=/usr/lib/GL/libGL.so.1.0.1251.nv_glx
>
> [OpenGLDrv.OpenGLRenderDevice]
> UseTNT=1
> UseGammaExtension=1
> UseModulatedGamma=0
> UseS3TC=1
> OpenGLLibName=/usr/lib/GL/libGL.so.1.0.1251.nv_glx
> Although the look of the drivers is very nice and KDE loads faster and
> operates smoother, the drivers don't appear to be optimized - look for the
> next release to kick arse.
>
> On Monday 21 May 2001 04:19 pm, S. Bulterman wrote:
> > This seems to be a X problem.....
> > Do you have X configured for 640 X 480 for your default setting????????
> > (Look in your XF86Config)
> >
> > Phantasm wrote:
> > > That worked!
> > >
> > > It loads the map now but I am getting a totally new error message.
> > >
> > > At the end of the message I get:
> > >
> > > Input system initialized for SDLViewport0
> > > Opening SDL viewport.
> > > Bound to SDLGLDrv.so
> > > Loaded render device class.
> > > Initializing SDLGLDrv...
> > > binding libGL.so.1
> > > Resizing SDL viewport. X: 640 Y: 480
> > > OpenGL
> > > appError called:
> > > Couldn't set video mode: Couldn't find matching GLX visual
> > >
> > > Executing UObject::StaticShutdownAfterError
> > > Executing USDLClient::ShutdownAfterError
> > > Executing USDLViewport::ShutdownAfterError
> > > USDLGLRenderDevice::ShutdownAfterError
> > > Signal: SIGIOT [iot trap]
> > > Aborting.
> > > Exiting.
> > > Name subsystem shut down
> > >
> > > Not sure what this all about, I think its possibly a driver issue, but
> > > again, not sure of it.
> > >
> > > I am using a Matrox G450 with the GLX drivers running in X.
> > >
> > > I will still be looking, but if anyone is familiar with it, any help
> > > would be appreciated!
> >
> > --
> > Thanks in advance,
> > Stefan
> > --------------------------------------------------------------
> > Linux a world without borders, fences, windows and gates.....
> > Titanic98 "Which computer do you want to sink today????"
>
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