Actually, you make a very good point. While I was not on the mainstream Alpha/NT project, I did cowrite the assembler on Windows NT (which is now running on Tru64 Unix). We had a very good emulator (FX/32) which would dyamically emulate an Intel box and actually translate the application. Many vendors simply did not do the port from Intel to Alpha, and this was the same OS. Games are one area that really need to be native for performance reasons. Word Perfect, for instance, now uses WINE, not just the WINE libraries. Some apps are natively built, but they also use the WINE libraries. On 3 Sep 2002 at 10:26, Ben Rosenberg wrote:
I'm not digging on you Jerry, but I use to hear this all the time when it was OS/2 in place of Linux. In reality the ISV's just felt that it wasn't worth it to port Windows software to OS/2 because OS/2 had the Windows emulation layer. They figured why port it to a native app when it will run in emulation. And ya know what..it never got done and then MS strongarmed the other guerilla and IBM pretty much flushed OS/2. I realize that MS can't pressure any Linux company.. But the whole situation feels very simular to me. *shrug* My point is that if OSX can have native apps and games, so can Linux. I don't like being though of as a person who " won't pay for software..must have the src code or I won't use it..etc..etc." I don't want the src to some monolithic 3D shooter...what the hell would I do with it. But I would really like these games and the like. :) --
Ben Rosenberg ---===---===---===--- mailto:ben@whack.org Tell me what you believe.. I tell you what you should see.
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