http://bugzilla.novell.com/show_bug.cgi?id=591721
http://bugzilla.novell.com/show_bug.cgi?id=591721#c5
--- Comment #5 from Jiri Slaby 2010-03-29 13:20:45 UTC ---
This is what oa writes btw:
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) G33 GEM 20100328 2010Q1
GL_VERSION: 1.4 Mesa 7.8
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program
GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow
GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex
GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3
GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
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