3 Feb
2009
3 Feb
'09
19:37
Am Dienstag, den 03.02.2009, 14:23 -0500 schrieb Alex Deucher:
- Xv shaders could be optimized to deal with YUV formats directly rather than converting everything to nv12 That's something i wanted to do, but prio 1 on my list is currently getting AGP support more stable. Bye the way what we are going to do about tearing in Xv/3D apps (i can see allot of it with the current implementation)? good old double buffering? or does this hardware support something more featured?
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