Hello all, When compiling the Maze of Galious remake (http://www.braingames.getput.com/mog/default.asp) on my SuSE 8.2 machine I stumbled into some trouble with the sound initialization. When calling Sound_Init my machine spends 100% CPU time on I don't know what, but the game simply isn't working. I've been assured by the developer that it works under Windows and MacOS, and that he has email from a friend who has it working under Red Hat. Hence I wonder if SuSE did something with the SDL libraries or if it's something else. I've included a stripped makefile and code showing the problem. I've used gdb, but as I can't see within the Sound_Init execution I cannot figure out what might go wrong. Anyone willing to have a look? Regards, Pieter Hulshoff