Simon Lees: [...]
4. Should we take the same approach for some other parts of Godot? For example it might be possible to replace the bundled fonts with their openSUSE counterparts. This will be static as well and not using installed fonts dynamically as far as the fonts in /thirdparty/fonts are concerned.
If it can be done in such a way that means you can use the existing files in /usr/share/fonts its probably worth it, if they would just be splitout and in there own format that no other application can make use of I can't see the point.
Thanks Simon, the idea was to replace the Godot bundled fonts (and perhaps other parts) with files from an already accepted and reviewed openSUSE package. Benefit from a godot maintainer's point of view would have been, that we don't have to "evaluate" this third party code anymore but can rely on the qualified work done by other openSUSE packagers. Additionally godot would get an automatic rebuild if the "copied" openSUSE package produced an update but the needed Godot release takes longer or doesn't include the most recent third party source. But you're right that these fonts won't be available for other installed software and so it might not be worth to do this copy voodoo. cunix -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org