Mailinglist Archive: opensuse-bugs (4790 mails)

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[Bug 1046962] radeonsi: 3D engines causing frequent GPU lockups
  • From: bugzilla_noreply@xxxxxxxxxx
  • Date: Sat, 29 Jul 2017 13:31:08 +0000
  • Message-id: <bug-1046962-21960-cFxZKLy986@http.bugzilla.opensuse.org/>
http://bugzilla.opensuse.org/show_bug.cgi?id=1046962
http://bugzilla.opensuse.org/show_bug.cgi?id=1046962#c33

--- Comment #33 from Mircea Kitsune <sonichedgehog_hyperblast00@xxxxxxxxx> ---
The freeze still happens with the Performance Enhance BIOS setting turned off,
the crash is not caused by my overclocking settings. It took 2 hours of playing
Minecraft in a row for it to occur again.

I noticed an important clue: In the case of Minecraft, the system only seems to
crash after mobs have loaded into view. If I only explore a world where no
entities spawn (be it full of voxel geometry), the freeze has never happened
thus far. This made me realize that all engines I noticed the freeze with have
one thing in common: A skeletal mesh is loaded into view. Could this be an
issue related to animated models by chance?

Note that I don't suspect Vertex Buffer Objects to be a cause: I once turned
off VBO in Minecraft, restarted the game, and still got a system freeze.

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