http://bugzilla.suse.com/show_bug.cgi?id=1017360
http://bugzilla.suse.com/show_bug.cgi?id=1017360#c2
Robert Nelson changed:
What |Removed |Added
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Flags|needinfo?(rnelson@airflowsc |
|iences.com) |
--- Comment #2 from Robert Nelson ---
Applications that use 32-bit code to access the hardware 3-D graphics
acceleration work fine using the drivers downloaded from Nvidia and fail using
the community repositories. Examples of such applications are ANSYS fluent and
gambit (both of which use HOOPS 3-D software).
These applications work fine when running without hardware 3-D graphics
acceleration ("-driver X11" or graphics remotely exported)).
Applications that use 64-bit hardware acceleration work fine.
The software fails with the following message:
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
which indicates that it has tried to drop back to software graphics emulation.
On a mchine using the community repository, in /usr/lib, the command "ls *GL*"
shows no files. in /usr/lib64, it shows:
libEGL.so libGLESv1_CM.so.1.1.0 libGLEWmx.so.1.13.0 libGL.so.1
libGLU.so.1.3.1 libEGL.so.1 libGLESv2.so.2 libGLEW.so.1.13
libGL.so.1.2 libQtOpenGL.so.4 libEGL.so.1.0.0 libGLESv2.so.2.0.0
libGLEW.so.1.13.0 libGL.so.1.2.0 libQtOpenGL.so.4.8 libGLESv1_CM.so.1
libGLEWmx.so.1.13 libGL.so libGLU.so.1
libQtOpenGL.so.4.8.6
On a machine with the driver from nvidia.com installed, these *GL* libraries do
appear in /usr/lib.
This is why I thought it was a 32 bit library problem.
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