https://bugzilla.novell.com/show_bug.cgi?id=652536
https://bugzilla.novell.com/show_bug.cgi?id=652536#c16
--- Comment #16 from Mathias Homann 2010-12-07 14:41:58 UTC ---
what I'm saying is that
- importing collada files directly into secondlife to create mesh objects
and
- creating sculptie map images for secondlife in blender
have no relation to each other at all... sculpted prims and collada mesh
objects are two completely separate ways of creating complex objects in
secondlife, with mesh being not avilable yet... and there's no ETA on mesh
either.
dismissing primstar because of blender 2.55 being able to do collada meshes AT
THIS TIME is like not fixing some applications broken IPv4 support because "the
whole internet will speak IPv6 eventually", if you get my picture ;)
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