Hi all.
I am not an artist and do not contribute very much to artwork (except ideas with which I annoy Robert), but I like to propose something as I think we are in a difficult situation when it comes to artwork.
What I see on the artwork ML shows me that we are not working after a plan or concept. Here and there people come up with backgrounds or splashs which is great and shows a direction, but honestly I think that is not enough.
You may have noticed that we tried to work on a concept which was mathematical shapes, where in first step everyone agreed, but when it goes live complains. Mathematical shapes also have some disadvantages, so maybe this really was not the best idea but at least it was something to stick with. For other concept you need something like a starting ground and a cliffhanger for the upcoming release (like e.g. Fedora does it). As oS does not have release names, this is a bit difficult. Just starting with 'something' is not the best solution imho (besides I feel that a rusty industry-style background is not very attractive ). So I would suggest to first define processes. Release names would make it easier to find artwork concepts. This is something that you could perhaps initialize Klaas. If we do not want concepts or cannot implement them that easy/soon I guess the most common ground is that it has to be at least green. Besides that we have to figure out what needs to be done? Which files needs to be branded. Afterwards calculate an amount of time this would take. From that we could define a timeline, and a concept submission end-date (which is already overdue for 12.1 I guess). After we have chosen a winning concept, we can sharpen it together and provide the necessary sources for package builds. This is not a solution for the lack of artists we have in this group. Greets Marcus -- To unsubscribe, e-mail: opensuse-artwork+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-artwork+help@opensuse.org