On Thursday 27 January 2005 23:02, you wrote: [Re: fglrx, ATI's binary accelerated graphics driver on x86_32]
But 3D (and I guess acceleration) do *not* work for me. I get: (EE) fglrx(0): [agp] unable to acquire AGP, error "xf86_ENOMEM" in my Xorg.0.log - which results in "DRI initialization failed!"
Too many things trying to use AGP... looks like you already have agpgart loaded, but fglrx is trying to use its own internal agp handling. So, either switch off the ATI internal AGP handling, and let the kernel's agp management do it (I found this worked better for me): Section "Device" . . . Option "UseInternalAGPGART" "no" . . . EndSection ... or do the reverse: switch off the kernel's AGP handling and let fglrx do it.
As far as I can tell, the fglrx "kernel module" was compiled correctly. And SuSE 9.2 supplies the 'agpgart' and 'nvidia_agp' modules, which 'lsmod' shows to have non-zero use counts.
Hmm. That should be fine, assuming that nvidia_agp corresponds to your motherboard chipset (which I assume is some sort of nForce).
I've gone through all the documentation I could find on the ATI site, but everything seems to be as they say it ought to be. Thus, the 32-bit ATI driver didn't give me what I hoped for.
Hmm, should just be a question of using the kernel's AGP handling, by switching off fglrx's internal handling. It's certainly worth getting it working for the performance boost, and so far (touch wood) I've had no stability problems. HTH, -- Bill
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William Gallafent