[SLE] (!&@#(*& Voodoo3 troubles
Greetings. I've a pile of trouble convincing a Voodoo3 3000 to work it's evil Voodoo magic in SuSE 6.2. A while ago there was a post on the topic in response to a mail I sent about the Voodoo and an SB Live. I'm grateful for the response as it has helped.. somewhat. The Voodoo *does* work it's magic a little bit. For example I've built a recent version of xlock against the MesaGL libs and the 3dfx modes work pretty well (tho one or two are slow as shi*t). However, kewl things like quake2 constantly misbehave. Some deatils: I've installed glide and mesa stuff from the SuSE 6.2 CDs. I've also grabbed the 3dfx device source and rebuilt it for my currently kernel. I try running quake2 with a script that looks sort of like this: #!/bin/bash cd /usr/local/quake2 # For meaning of MESA environmental variables see README.3dfx in the mesa source. export MESA_FX_INFO=1 export MESA_GLX_FX=fullscreen export FX_GLIDE_SWAPINTERVAL=0 export SST_SWAP_EN_WAIT_ON_VSYNC=0 export SST_VSYNC=0 export SST_FASTPCIRD=1 export SST_FASTMEM=1 export SST_PCIRD=1 export SSTH3_SWAP_EN_WAIT_ON_VSYNC=0 export SSTH3_VSYNC=0 export SSTH3_FASTPCIRD=1 export SSTH3_FASTMEM=1 export SSTH3_PCIRD=1 ./quake2 \ +set vid_ref glx \ +set gl_driver libMesaGL.so.3 \ +set gl_mode 6 \ +set vid_fullscreen 1 Yes, I run this in X because, apparently, the Voodoo3 only does 3dfx tricks from within X. libMesaGL.so.3 is the shared library from the Mesa package on the SuSE cds, NOT the one distributed with the quake2 binary from id software. Everything starts up, but there is a problem: No textures. The walls and other surroundings have textures, but the characters (enemies, etc) do not. They look like white crash test dummies. :p Any ideas what could be a problem here? Also, gl_mode 6 is 1024x768. I tried gl_mode 3 which is 640x480 and that was even worse. Screen looked like rainbow static. :) Any help would be appreciated as usual! Regards, kw /* Keith Warno ** Developer & Sys Admin ** http://www.HaggleWare.com/ */ -- To unsubscribe send e-mail to suse-linux-e-unsubscribe@suse.com For additional commands send e-mail to suse-linux-e-help@suse.com Also check the FAQ at http://www.suse.com/Support/Doku/FAQ/
On Mon, Jun 26, 2000 at 03:14:57PM -0400, Keith Warno wrote:
Any ideas what could be a problem here? Also, gl_mode 6 is 1024x768. I tried gl_mode 3 which is 640x480 and that was even worse. Screen looked like rainbow static. :)
Did you export your display variable? export MESA_GLX_FX=f On my Banshee at home, I have this in my ~/.xinitrc file. -- -=|JP|=- "Why, oh, why didn't I take the blue pill?" Jon Pennington | Atipa Linux Solutions -o) jpennington@atipa.com | http://www.atipa.com /\\ Kansas City, MO, USA | 816-595-3000 x1550 _\_V 6D04 39E0 CAE9 9ADA 2CA3 2EBE 898A 6C37 CA1E A29C -- To unsubscribe send e-mail to suse-linux-e-unsubscribe@suse.com For additional commands send e-mail to suse-linux-e-help@suse.com Also check the FAQ at http://www.suse.com/Support/Doku/FAQ/
Yes I've that var exported. Still no go. It's only quake2 that's misbehaving tho; xlock is the only other 3dfx-enabled prog I've experimented with and it is sane. quake2 just may be a bit old? I would like to grab recent glide libs but the only place I know of to go is linux.3dfx.com and it's been down for the past few days that I know of. Any other places where one could grab glide libs? thanx, kw ----- Original Message ----- From: "Jon Pennington" <jpennington@atipa.com> To: <suse-linux-e@suse.com> Sent: 27 June 2000, Tuesday 09:41 Subject: Re: [SLE] (!&@#(*& Voodoo3 troubles On Mon, Jun 26, 2000 at 03:14:57PM -0400, Keith Warno wrote:
Any ideas what could be a problem here? Also, gl_mode 6 is 1024x768. I tried gl_mode 3 which is 640x480 and that was even worse. Screen looked like rainbow static. :)
Did you export your display variable? export MESA_GLX_FX=f On my Banshee at home, I have this in my ~/.xinitrc file. -- To unsubscribe send e-mail to suse-linux-e-unsubscribe@suse.com For additional commands send e-mail to suse-linux-e-help@suse.com Also check the FAQ at http://www.suse.com/Support/Doku/FAQ/
participants (2)
-
jpennington@atipa.com
-
keith@HaggleWare.com