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I have an AWE32, have sound compiled as a module, and have configured isapnp. I have sound for mp3's, audio cd's, Quake/Quake2/Doom, Realplayer, Xanim, and midi. I also have sound for Xmame and games that use the rplay daemon, but ONLY if I boot from loadlin, so obviously something is configured in DOS that isn't getting configured in a lilo boot. I haven't tracked this down yet, but it is so trivial that I haven't been in a big hurry. Try booting from loadlin if you dual boot, and see if you then have sound in Xboing. If so we have the same problem and perhaps someone might offer an answer as to what the problem is. Terry Eck wrote:
I asked for help concerning sound support under SuSE 5.2 before. Sound for most programs was working with my custom compiled kernel (had sound compiled in). Someone suggested that sound works better as a module so I reverted back to the original kernel supplied with SuSE 5.2. Went into /usr/src/linux.../sound and compiled (after reading several Readme files). I have a non-pnp soundblaster 16. I copied the file sound.o to the modules tree and sure enough when I run a program requiring sound the module is loaded automagicly and sound plays. This is all great, as far as it goes.
I still cannot get sound with xboing. I know sounds should be heard with xboing. Here is the question I hope someone will be kind enough to answer:
Does sound work for you when you play xboing?
If the answer is yes could you please add details as to you configuration. If the answer is no (and other programs produce sound) then please also response. This way I can stop trying to get sound to work.
Thanks for your time, Terry
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