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--- Tor Sigurdsson <tosi@orku.net> wrote:
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Charles Griffin (mi�vikudagur 15. ma� 2002 03:11)
Hello all,
Well, I've got my 8.0 installed and it's running very well. However, I've got a problem with my nvidia drivers.
I installed the current 2880 drivers via Yast2 and I can run "Gears" fine. However Tux Racer won't run and when I try to run quake3, I get this error:
Using XFree86-VidModeExtension Version 2.1 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Mesa X11
Try the following:
# cd /usr/lib # ls -l libGL*
if libGL.so points to the mesa lib and libGL.so.1 points to the nvidia lib ( which happened on a nvidia machine of mine ), do:
# rm libGL.so # ln -s libGL.so.1 libGL.so
and try running quake
- -tosi
***********************************************************
You are using software Mesa (no hardware acceleration)! Driver DLL used: libGL.so If this is intentional, add "+set r_allowSoftwareGL 1" to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3) ...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from /etc /ld.so.conf or current dir: /usr/local/games/quake3/libMesaVoodooGL.so: cannot o pen shared object file: No such file or directory failed ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Sys_Error: GLimp_Init() - could not load OpenGL subsystem
I've got my /etc/X11/XF86Config file set correctly -- with:
Load "glx"
and I also changed the driver from "nv" to "nvidia." I get the nvidia splash screen fine too, so it appears the drivers are loading ok.
It looks like quake and tuxracer are trying to load the mesa opengl drivers. I would appreciate any suggestions on how to get the "glx" nvidia driver loaded instead.
Thank you for your assistance.
Charles
I thought I would try Tor's suggestion first since it seemed the easiest... and it worked perfectly! The libGL.so was indeed pointing to the mesa driver instead of the nvidia driver. Changing the link per his suggestion fixed the problem. Thanks to everybody for the help. Charles __________________________________________________ Do You Yahoo!? LAUNCH - Your Yahoo! Music Experience http://launch.yahoo.com