14 Aug
2006
14 Aug
'06
20:27
Because the framerate of the "gear" program demo (from http://jengelh.hopto.org/f/GLtest.tar.bz2) seems proportional to the driver/hardware power, i.e. gear with Mesa will get you some 4 FPS, with NVGL your usuall manyFPS.
I don't know that one. Does it use textures?
It is a sample program I wrote myself. It just draws some solid-color objects, just glVertex() and glutSwapBuffers(), no textures. Jan Engelhardt --