On 29 jul 2013, at 20:26, Dylan wrote:
On 29/07/13 14:28, Rajko wrote:
On Fri, 26 Jul 2013 22:26:16 +0100 Dylan <dylan@dylan.me.uk> wrote:
Blender has its own native render engine which will use as many cores as available.
Right, if card is Nvidia. For AMD cards it is not so bright. My AMD does not work for rendering.
I'm talking about the native render engine which uses the CPU, not the 'cycles' engine which *can* use CUDA or openCL if configured to do so.
Also, it will use as much memory as it is available on the card, not in the system. Bad news is that graphic cards with a lot of memory are also top models with high prices.
Even his most complex render uses less than 1G peak memory (as reported by blender and htop...)
Do you use CUDA? I've been trying to get it going on 12.2 all day. Although blender allows me to specify GPU rendering, it still only uses the CPU...
Dylan
As far as I know, the OpenCL implementation in Blender is on hold: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/OpenCL Blender should be able to use Cuda to render on any modern NVidia card. GTX cards are fine for 3D hardware rendering. there's no need for Quadro's... A lot of memory is needed when you start using big textures on high poly wireframes. But i don't think this happens in graphics world does it? gr Arno-- To unsubscribe, e-mail: opensuse+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse+owner@opensuse.org