HG2 does the same to me too, exact same error meesage. I think your 3D is working fine, but it maybe a compatibility with some Loki games and maybe glibc 2.2. If you check product requirements you will see it mentions glibc 2.1. E-mail support@lokigames with this issue. I ahve, but yet to recieve any reply. Matt On Tuesday 13 March 2001 06:36, John Grant wrote:
Anyone have hardware 3d working on an ATI All-in-Wonder 128 card under SuSE 7.1? I did a test install (from scratch to a new drive) of the 2.4 kernel and XFree 4.0.2. but 3d doesn't seem to be working for either Heavy Gear II or Q3 (the only 2 3d games I have), even though I get messages to the effect that DRI is loaded when X starts up.
What else could I check? I just installed everything today so I'm still a bit clueless about the new X setup, and this is my first experience with 2.4 as well. I did have both of these games working on the same hardware w/a 2.2 kernel and Xi's X server though, and I read through the "DRI User Guide". ( http://www.xfree86.org/4.0.1/DRI.html ) From what I can tell, everything seems ok cwexcepth that when I try to run /usr/bin/gears it segfaults. 2d support seems fine.
FWIW, HG2 lets me start the game, but as soon as I start a mission it bombs out with a message saying, "Fatal signal: Segmentation Fault (SDL Parachute Deployed)". Q3 also gives me a segfault:
[...] ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.0 XFree86-VidModeExtension Activated at 640x480 Received signal 11, exiting...
.. so there's definitely a pattern here; I'm just not sure what to make of it. (libGL problem maybe? There is a /usr/lib/libGL.so from the xf86glxd.rpm there. Is that the right one?)
Anyway, I'll go through it again tomorrow when I'm more alert - it was a long day even before I started installing 7.1. (just couldn't wait though! :) In the meantime, any clues are definitely appreciated.
TIA,
-John