On Sunday 22 October 2006 22:45, John Andersen wrote:
On Sunday 22 October 2006 13:34, Peo Nilsson wrote:
en/decoding of movies and music
compiling src
Sorry, but No. Compilation is not computational intensive.
Er, sorry, but yes. Some of the larger C++ source files in projects I work on take over a minute of 100% saturation of CPU with virtually no I/O to compile with optimisation turned on. This on machines with 1GB+ main memory, RAID-0 storage, etc. Some of this '100%' is taken up by memory/cache transfers, sure, but by no means all of it. There's an awful lot of computation going on in there somewhere. Mostly in the optimiser, since unoptimised builds are a great deal faster .....
Its largely see this, write that. You don't even need a floating point processor. Not even to compile floating point code.
Sure, there's little to no fp in the mix, but that doesn't mean it isn't computationally intensive! -- Bill Gallafent.