Hi! Am Montag 02 November 2009 schrieb G T Smith:
As for clock speed alteration I do recall people telling me they used sequences of Null OP instructions to ensure accurate timing in some circumstances (!??)... Depends really what you mean by changing the clock speed, changing the hardware clock speed itself could have unfortunate consequences
Nowadays this happens all the time. Therefore such practice should be phased out anyways. And yes, programs relying on a constant clock speed have problems with that. You can observer that in Unreal Tournament 99, e.g. Regards, Matthias -- Matthias Bach www.marix.org „Der einzige Weg, die Grenzen des Möglichen zu finden, ist ein klein wenig über diese hinaus in das Unmögliche vorzustoßen.“ - Arthur C. Clarke