On Oct 26, 06 21:28:53 +0200, Carlos E. R. wrote:
This is *not* a problem at all. You're seeing time-based aliasing effects. Same happens to wheels of cars in movies, which could seemingly even turn backwards.
No, I know, but that is not the case. When they turn very fast you see the intermediate positions as a blur. When the trun slowly in 10.1 you see the edges very clearly defined and sharp moving slowly - and that combined
That very much depends on the backbuffer switching type. That might have changed, so it's no real indicator.
with jerkiness in tux racing (3D game), implies that there is no mistake in saying it is slow.
This definitely is an issue NVIDIA should look into. Tux racing needs as little graphics as possible in a 3d game, so it should run smooth on *any* graphics hardware. Matthias -- Matthias Hopf <mhopf@suse.de> __ __ __ Maxfeldstr. 5 / 90409 Nuernberg (_ | | (_ |__ mat@mshopf.de Phone +49-911-74053-715 __) |_| __) |__ labs www.mshopf.de