Am Donnerstag, 12. August 2021, 09:20:58 CEST schrieb Felix Miata:
jdd composed on 2021-08-12 08:33 (UTC+0200):
inxi -Ga
Graphics: Device-1: Intel 4th Gen Core Processor Integrated Graphics vendor: ASUSTeK driver: i915 v: kernel bus ID: 00:02.0 chip ID: 8086:0416 Device-2: NVIDIA GM107M [GeForce GTX 850M] vendor: ASUSTeK driver: nvidia v: 390.143 bus ID: 01:00.0 chip ID: 10de:1391 Device-3: IMC Networks type: USB driver: uvcvideo bus ID: 3-7:6 chip ID: 13d3:5188 serial: NULL Display: x11 server: X.Org 1.20.3 compositor: kwin_x11 driver: intel display ID: :0 screens: 1 Screen-1: 0 s-res: 3840x1080 s-dpi: 96 s-size: 1013x285mm (39.9x11.2") s-diag: 1052mm (41.4") Monitor-1: eDP1 res: 1920x1080 hz: 60 dpi: 143 size: 340x190mm (13.4x7.5") diag: 389mm (15.3") Monitor-2: DP1 res: 1920x1080 hz: 60 dpi: 102 size: 480x270mm (18.9x10.6") diag: 551mm (21.7") Monitor-3: VIRTUAL1 res: 1920x1080 hz: 60 OpenGL: renderer: Mesa DRI Intel Haswell Mobile v: 4.5 Mesa 18.3.2 compat-v: 3.0 direct render: Yes
Device-1 Intel + Device-2 NVidia =
Optimus
Optimus complicates all kinds of attempts to configure things that are graphics-related, and is a combination I can't match up with. Thus, I am unlikely to be able to help much with. In fact, I have two Haswells, one entirely for testing things like this, but don't have Plasma on them in either TW or Leap, much less Optimus.
That was then. Now it's simply prime render offloading. Much easier to set up and use. In fact that is what I'm doing on my TW laptop. Basically, follow what I've described here: https://www.tuxonline.tech/index.php/2020/04/16/opensuse-15-1-and-a-nvidia-o... on TW you don't need any extra repos. Then, install gamemode, enable the service, and run anything that needs your 3d card through gamemoderun. mathias@mio:~> glxspheres Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) GLX FB config ID of window: 0x390 (8/8/8/0) Visual ID of window: 0x74f Context is Direct OpenGL Renderer: Mesa Intel(R) Xe Graphics (TGL GT2) 61.454235 frames/sec - 68.582926 Mpixels/sec mathias@mio:~> gamemoderun glxspheres gamemodeauto: gamemodeauto: gamemodeauto: Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) GLX FB config ID of window: 0x152 (8/8/8/0) Visual ID of window: 0x6fb Context is Direct OpenGL Renderer: NVIDIA GeForce GTX 1650 Ti with Max-Q Design/PCIe/SSE2 61.012380 frames/sec - 68.089816 Mpixels/sec Cheers MH -- Mathias Homann Mathias.Homann@openSUSE.org OBS: lemmy04 Jabber (XMPP): lemmy@tuxonline.tech IRC: [Lemmy] on freenode and ircnet (bouncer active) telegram: https://telegram.me/lemmy98 keybase: https://keybase.io/lemmy gpg key fingerprint: 8029 2240 F4DD 7776 E7D2 C042 6B8E 029E 13F2 C102
participants (1)
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Mathias Homann