[opensuse-packaging] Question about licenses and openSUSE OBS / packaging.

I found this link: http://en.opensuse.org/openSUSE:Accepted_licences#Good_Licenses_3 With acceptable licenses. I have a few questions. 1) Is this official. 2) If does it apply all OBS non home projects of only Factory? Is a data package that may be only be redistributed non commercially OK for project games? That basically meets this license: http://creativecommons.org/licenses/by-nc-nd/3.0/ Regards, Joop. -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On 05.06.2012 13:10, Joop Boonen wrote:
I found this link: http://en.opensuse.org/openSUSE:Accepted_licences#Good_Licenses_3 With acceptable licenses.
I have a few questions. 1) Is this official. Check the first paragraph of this page - this is a purely private page cloning some Fedora page. It was a nice idea, but never took off.
2) If does it apply all OBS non home projects of only Factory? No, OBS has it's own policy: http://en.opensuse.org/openSUSE:Build_Service_application_blacklist
Is a data package that may be only be redistributed non commercially OK for project games? That basically meets this license: http://creativecommons.org/licenses/by-nc-nd/3.0/
That does not match OSI and as such is not allowed in the OBS. The problem is that you put our mirrors in a rather bad position if they are distributing OBS repos as part of their commercial offering (ok, I'm not a lawyer, just wanting to point out a possible problem we don't even want to start discussing). There is enough great OSI compliant software around to keep OBS busy. Greetings, Stephan -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On Tue, June 5, 2012 1:35 pm, Stephan Kulow wrote:
On 05.06.2012 13:10, Joop Boonen wrote:
I found this link: http://en.opensuse.org/openSUSE:Accepted_licences#Good_Licenses_3 With acceptable licenses.
I have a few questions. 1) Is this official. Check the first paragraph of this page - this is a purely private page cloning some Fedora page. It was a nice idea, but never took off.
2) If does it apply all OBS non home projects of only Factory? No, OBS has it's own policy: http://en.opensuse.org/openSUSE:Build_Service_application_blacklist
Is a data package that may be only be redistributed non commercially OK for project games? That basically meets this license: http://creativecommons.org/licenses/by-nc-nd/3.0/
That does not match OSI and as such is not allowed in the OBS. The problem is that you put our mirrors in a rather bad position if they are distributing OBS repos as part of their commercial offering (ok, I'm not a lawyer, just wanting to point out a possible problem we don't even want to start discussing).
There is enough great OSI compliant software around to keep OBS busy.
Do you know if any OSI compatible non commercial use license exists, or is the non commercial part already cause an issue? (This is related to the data that is used by a GPLv2(+) game engines). Like world of padman, smokin guns etc.
Greetings, Stephan
Regards, Joop. -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On 05.06.2012 13:59, Joop Boonen wrote:
Do you know if any OSI compatible non commercial use license exists, or is the non commercial part already cause an issue?
A non-commercial usage restriction contradicts the OSI Open Source Definition.
(This is related to the data that is used by a GPLv2(+) game engines). Like world of padman, smokin guns etc.
The general solution to that is to only package the GPL'd parts without the restricted contents and to ask users to retrieve these contents themselves. -- Guido Berhoerster -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On Tue, June 5, 2012 2:14 pm, Guido Berhoerster wrote:
On 05.06.2012 13:59, Joop Boonen wrote:
Do you know if any OSI compatible non commercial use license exists, or is the non commercial part already cause an issue?
A non-commercial usage restriction contradicts the OSI Open Source Definition.
(This is related to the data that is used by a GPLv2(+) game engines). Like world of padman, smokin guns etc.
The general solution to that is to only package the GPL'd parts without the restricted contents and to ask users to retrieve these contents themselves.
If a script is created that handles the download for them that needs to executed by the user, would that be allowed? Would an auto run of this script be allowed?
-- Guido Berhoerster
Regards, Joop. -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On 05.06.2012 14:25, Joop Boonen wrote:
On Tue, June 5, 2012 2:14 pm, Guido Berhoerster wrote:
On 05.06.2012 13:59, Joop Boonen wrote:
Do you know if any OSI compatible non commercial use license exists, or is the non commercial part already cause an issue?
A non-commercial usage restriction contradicts the OSI Open Source Definition.
(This is related to the data that is used by a GPLv2(+) game engines). Like world of padman, smokin guns etc.
The general solution to that is to only package the GPL'd parts without the restricted contents and to ask users to retrieve these contents themselves.
If a script is created that handles the download for them that needs to executed by the user, would that be allowed?
Would an auto run of this script be allowed?
I can't answer that. I would just add a README.SuSE instructing users where to put the non-free content. -- Guido Berhoerster -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On 05.06.2012 14:25, Joop Boonen wrote:
If a script is created that handles the download for them that needs to executed by the user, would that be allowed? Would an auto run of this script be allowed?
It depends. (First question: often yes. Second question: often no, I guess) Downloading something for private use is often perfectly legal while distributing the same is an issue. In this case, SUSE could officially advertise your script or even offer a streamlined click-through solution. An apropriate disclamer and notice of conditions needs to be acknowledged. Private use only in that example. Sometimes the mere existence of some software is an issue. E.g. it was designed for cracking a copy protection, or it is infringing strong patents. In that case, SUSE must may not want to encourage end users to download the software at all. Not even in a README.SUSE file. To gain insight about a specific case, please make a suggestion how you would want to improve functionality and or usability (e.g. script pulls warez) and discuss with the legal team. opensuse-bar@opensuse.org is low traffic. Post there. cheers, JW- -- o \ Juergen Weigert paint it green! __/ _=======.=======_ <V> | jw@suse.de back to ascii! __/ _---|____________\/ \ | 0911 74053-508 say #263A!__/ (____/ /\ (/) | _____________________________/ _/ \_ vim:set sw=2 wm=8 SUSE LINUX Products GmbH, GF: Jeff Hawn, J.Guild, F.Imendoerffer, HRB 16746 (AG Nuernberg), Maxfeldstrasse 5, 90409 Nuernberg, Germany SuSE. Supporting Linux since 1992. ☺ -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On 05.06.2012 14:25, Joop Boonen wrote:
If a script is created that handles the download for them that needs to executed by the user, would that be allowed?
Would an auto run of this script be allowed?
That's exactly what we do with fetchmsfonts - as long as the data is not on our mirrors, I don't see a problem (for us). But be aware that if the game requires the data to run, the same restrictions apply to the game's license - if the license says so or not :) Greetings, Stephan -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org

On Tue, Jun 05, 2012 at 02:25:49PM +0200, Joop Boonen wrote:
On Tue, June 5, 2012 2:14 pm, Guido Berhoerster wrote:
On 05.06.2012 13:59, Joop Boonen wrote:
Do you know if any OSI compatible non commercial use license exists, or is the non commercial part already cause an issue?
A non-commercial usage restriction contradicts the OSI Open Source Definition.
(This is related to the data that is used by a GPLv2(+) game engines). Like world of padman, smokin guns etc.
The general solution to that is to only package the GPL'd parts without the restricted contents and to ask users to retrieve these contents themselves.
If a script is created that handles the download for them that needs to executed by the user, would that be allowed?
Would an auto run of this script be allowed?
Only if you ensure the integrity of the returned data somehow (checksum). Ciao, Marcus -- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-packaging+owner@opensuse.org
participants (7)
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Guido Berhoerster
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Joop Boonen
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Joop Boonen
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Joop Boonen
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Juergen Weigert
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Marcus Meissner
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Stephan Kulow