Hi, I am faced with a dilemma. A bunch of users are asking me to activate the OptiX renderer for Blender. Unlike CUDA, OptiX requires some non-free include files during build[1]. The idea is to fetch the headers, that are provided by NVidia with wget in order to avoid packaging them up in the source rpm. I understand, that this is a problem, but is there any chance to get this going. E.g. using the download service, but not packaging it later on. If I look at builds like gradle or rancher-desktop, they all end up fetching huge amounts of binaries from some web resources. Here; we're talking about a few header files, that we just should avoid to redistribute. Here's my current state of affairs[2]. Cheers, Pete -- Life without chameleons is possible, but pointless. [1] https://devtalk.blender.org/t/blender-2-8-cycles-optix-packaging/12533/14 [2] https://build.opensuse.org/package/show/home:frispete:blender/blender-310