Ladislav Michnovič wrote:
The problem is the game needs libraries which are not packaged yet. Namely: GLFW 2.5 (http://glfw.sourceforge.net/) and FMOD (http://fmod.org/) which is available in PackMan repo. Maybe we can put them in games:libs. I am offering a help.
If you had looked into BuildService, you would have seen that these libs are already in this OBS project. There is no problem with GLFW, but there are with FMod. There is an older branch called FMod (3.75), which is distributed only in binary form and only for x86. I wrote to developers and they have no intention to release binaries for x86_64 as they are concentrating on newer version called FMODex (currently at 4.06.20). So basically there are 3 options (not counting license problems): a) leave Dark Oberon as it is, linked against 32bit FMOD b) rewrite Dark Oberon to use new FMODex API (also available for 64bit) c) rewrite Dark Oberon to use another audio library -- Best Regards / S pozdravom, Pavol RUSNAK SUSE LINUX, s.r.o Package Maintainer Lihovarska 1060/12 PGP 0xA6917144 19000 Praha 9, CR prusnak[at]suse.cz http://www.suse.cz --------------------------------------------------------------------- To unsubscribe, e-mail: opensuse-packaging+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-packaging+help@opensuse.org