Major libSDL performance problems on SuSE 10.1 Beta1 x86-64
Hello, I've encountered an extremely degraded performance for all SDL based applications / games on 10.1 Beta1. Drawing the application window is so slow that one can watch it being drawn from top to bottom. An game where this can be observed are for example Battle for Wesnoth. Just start the game and observe the title screen: it takes perhaps 0.1 - 0.2 seconds to be drawn instead of being there instantaneously. But all other SDL based games behave the same, even the sample-applications of SDL itself. Can others confirm this behaviour? I'm running the supplied radeon-driver on an ATI RV350 (Radeon 9600). Does this happen with other platforms / graphics drivers too ? This doesn't occur on my Debian system, which also uses X.Org 6.9.0 with Radeon-driver on x86-64, so it's somehow SuSE related. Regards, Martin
"Martin Bickel" <mbickel@asc-hq.org> writes:
Hello,
I've encountered an extremely degraded performance for all SDL based applications / games on 10.1 Beta1. Drawing the application window is so slow that one can watch it being drawn from top to bottom.
Is this a issue of our slow fontconfig? Please test the updated RPM that I announced, Andreas -- Andreas Jaeger, aj@suse.de, http://www.suse.de/~aj/ SUSE Linux Products GmbH, Maxfeldstr. 5, 90409 Nürnberg, Germany GPG fingerprint = 93A3 365E CE47 B889 DF7F FED1 389A 563C C272 A126
participants (2)
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Andreas Jaeger
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Martin Bickel