To clarify:
I was however able to edit them in Kdenlive, play in vlc, and manipulate with ffmpeg directly (all three packages from packman).
I have ffmpeg from Packman, which from what I understand is the preferred route. As such ffmpeg has the proper decoding available, but Blender seems unable to utilize it. I would assume this does not require Blender to be compiled in Packman to link to Packman ffmpeg? After looking at other packages that utilize ffmpeg I see that any of the ones I am familiar with are indeed compiled in Packman...so perhaps that is a requirement? -- Jimmy On Mon, Jun 15, 2015 at 4:25 PM, Jan Engelhardt <jengelh@inai.de> wrote:
On Monday 2015-06-15 18:31, Jimmy Berry wrote:
Recently I wanted to play around with motion tracking in Blender, but ran into some issues with the Blender package provided with Tumbleweed. Repeatedly when trying to load various video files I was met with the following message in the terminal:
not an anim: /path/to/video/file.vid
I tried various formats and files to no avail. I was however able to edit them in Kdenlive, play in vlc, and manipulate with ffmpeg directly (all three packages from packman).
TW ffmpeg does not have too many codecs enabled (even PNG was not), an issue which I inherited from the libav spec :-( , and is already being worked on bit by bit.
Which format is your file.vid in, and what encodings does it use? -- To unsubscribe, e-mail: opensuse-factory+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-factory+owner@opensuse.org
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