On Tuesday 24 February 2009 08:13:27 Benji Weber wrote:
* It breaks hardware mixing
Without pulseaudio I can play music in a music player, and run games that output to alsa directly. I hear both the music and the audio from the game. With pulseaudio this doesn't work, I hear only the output from the music player. It locks the sound device. Sure you could say the non-free unmaintained software should be rewritten to use PA but that's not going to happen.
It does not break hardware mixing - if you had hardware mixing, you would not notice any problems. It avoids using the alsa lib software mixing (dmix), which is a good thing in general, as this would introduce additional latency. PA is much more capable as dmix is. dmix uses a fixed buffer size, meaning constant latency, whereas PAs "buffer rewriting"/glitch-free gives you short latency when you need it combined with low overhead for simple playback of stuff like mp3s or video.
* Poor Audio Quality
With pulseaudio audio music like it is played through excessively cheap headphones regardless of the player. I have no idea what causes this but disabling pulseaudio fixes it.
Most probably a saturation problem. Try lowering mixer volumes. Should not needed by default, so this may be a bug, but not a general problem of PA.
[...]
* It provides me with zero benefit
Other than networked sound. Who wants to use this, seriously?
LTSP uses it. Despite that, it integrates with Bluetooth headsets, offers low latency and low overhead at the same time, provides independent volume controls for applications and allows for moving streams from one device to another. Any remaining problems should just be fixed. It is not impossible, but may be hard - but there a still ~6 months left for 11.2. Stefan -- Stefan Brüns / Bergstraße 21 / 52062 Aachen phone: +49 241 53809034 mobile: +49 151 50412019 -- To unsubscribe, e-mail: opensuse-factory+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-factory+help@opensuse.org