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Hello community,
here is the log from the commit of package CalcMySky for openSUSE:Factory checked in at 2024-06-24 20:56:32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/CalcMySky (Old)
and /work/SRC/openSUSE:Factory/.CalcMySky.new.18349 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "CalcMySky"
Mon Jun 24 20:56:32 2024 rev:5 rq:1182979 version:0.3.2
Changes:
--------
--- /work/SRC/openSUSE:Factory/CalcMySky/CalcMySky.changes 2023-10-13 23:16:22.410720206 +0200
+++ /work/SRC/openSUSE:Factory/.CalcMySky.new.18349/CalcMySky.changes 2024-06-24 20:58:01.350653991 +0200
@@ -1,0 +2,10 @@
+Mon Jun 17 08:45:09 UTC 2024 - Paolo Stivanin
+
+- Update to 0.3.2:
+ * The pseudo-reflection of the sky used by Stellarium now
+ doesn't have the solar aureole, which looked strange
+ (the actual aureole in the sky is retained);
+ * Added support for GLM 1.0.0, which requires a macro
+ to be defined to use experimental features.
+
+-------------------------------------------------------------------
Old:
----
CalcMySky-0.3.1.tar.gz
New:
----
CalcMySky-0.3.2.tar.gz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ CalcMySky.spec ++++++
--- /var/tmp/diff_new_pack.Ifzmbr/_old 2024-06-24 20:58:01.794670215 +0200
+++ /var/tmp/diff_new_pack.Ifzmbr/_new 2024-06-24 20:58:01.794670215 +0200
@@ -1,7 +1,7 @@
#
# spec file for package CalcMySky
#
-# Copyright (c) 2023 SUSE LLC
+# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -28,7 +28,7 @@
%endif
Name: CalcMySky
-Version: 0.3.1
+Version: 0.3.2
Release: 0
Summary: Software package that simulates scattering of light by the atmosphere
License: GPL-3.0-or-later
++++++ CalcMySky-0.3.1.tar.gz -> CalcMySky-0.3.2.tar.gz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/.appveyor.yml new/CalcMySky-0.3.2/.appveyor.yml
--- old/CalcMySky-0.3.1/.appveyor.yml 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/.appveyor.yml 2024-03-10 17:00:14.000000000 +0100
@@ -18,7 +18,7 @@
- BUILD_NAME: Win64 Qt6
APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
CMAKE_GENERATOR: Visual Studio 16 2019
- QT_BASEDIR: C:/Qt/6.3/msvc2019_64
+ QT_BASEDIR: C:/Qt/6.5/msvc2019_64
QT_VERSION_MAJOR: 6
BITS: 64
- BUILD_NAME: Ubuntu amd64 Qt5
@@ -27,7 +27,7 @@
QT_VERSION_MAJOR: 5
- BUILD_NAME: Ubuntu amd64 Qt6
APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
- QT_BASEDIR: /home/appveyor/Qt/6.3/gcc_64
+ QT_BASEDIR: /home/appveyor/Qt/6.5/gcc_64
QT_VERSION_MAJOR: 6
- BUILD_NAME: macOS amd64 Qt5
APPVEYOR_BUILD_WORKER_IMAGE: macos-monterey
@@ -90,7 +90,7 @@
only:
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
install:
- - sudo apt-get update
+ - sudo apt-get update --allow-releaseinfo-change
- if [[ $QT_VERSION_MAJOR = 5 ]]; then sudo apt-get install -y libeigen3-dev libglm-dev libqt5opengl5-dev; fi
- if [[ $QT_VERSION_MAJOR = 6 ]]; then sudo apt-get install -y libeigen3-dev libglm-dev libgl1-mesa-dev; fi
before_build:
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/CMakeLists.txt new/CalcMySky-0.3.2/CMakeLists.txt
--- old/CalcMySky-0.3.1/CMakeLists.txt 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/CMakeLists.txt 2024-03-10 17:00:14.000000000 +0100
@@ -3,7 +3,7 @@
cmake_policy(SET CMP0110 OLD)
endif()
-set(staticProjectVersion 0.3.1)
+set(staticProjectVersion 0.3.2)
project(CalcMySky VERSION ${staticProjectVersion} LANGUAGES CXX)
set(CMAKE_FIND_USE_PACKAGE_REGISTRY false)
@@ -78,7 +78,7 @@
endif()
include_directories(${CMAKE_BINARY_DIR})
-if(WIN32)
+if(WIN32 AND (NOT MINGW))
set(shadersDestPath "${CMAKE_PROJECT_NAME}")
set(installBinDir "${CMAKE_PROJECT_NAME}")
set(installLibDir "${installBinDir}")
@@ -111,9 +111,9 @@
# The first command is a dummy, it doesn't actually create its output: it's
# only needed to force re-running of gen_version.cmake for the case when we've changed
# the version but didn't touch other dependencies.
-add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/check version update" COMMAND $BOOL:${WIN32},echo.,true>)
+add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/check-version-update" COMMAND $BOOL:${WIN32},echo.,true>)
add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/version.cpp"
- DEPENDS "${PROJECT_BINARY_DIR}/check version update"
+ DEPENDS "${PROJECT_BINARY_DIR}/check-version-update"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
COMMAND "${CMAKE_COMMAND}"
-D "staticVersion=${staticProjectVersion}"
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/ShowMySky/CMakeLists.txt new/CalcMySky-0.3.2/ShowMySky/CMakeLists.txt
--- old/CalcMySky-0.3.1/ShowMySky/CMakeLists.txt 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/ShowMySky/CMakeLists.txt 2024-03-10 17:00:14.000000000 +0100
@@ -49,7 +49,7 @@
endif()
set_target_properties(${showmyskyTarget} PROPERTIES OUTPUT_NAME showmysky)
-if(WIN32)
+if(WIN32 AND (NOT MINGW))
# Default subsystem is console. We don't want the console window to appear, so tweak linker parameters.
set_target_properties(${showmyskyTarget} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
endif()
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/ShowMySky/GLWidget.cpp new/CalcMySky-0.3.2/ShowMySky/GLWidget.cpp
--- old/CalcMySky-0.3.1/ShowMySky/GLWidget.cpp 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/ShowMySky/GLWidget.cpp 2024-03-10 17:00:14.000000000 +0100
@@ -5,6 +5,7 @@
#include <QFileDialog>
#include <QMessageBox>
#include <QSurfaceFormat>
+#define GLM_ENABLE_EXPERIMENTAL
#include
#include "../common/util.hpp"
#include "../common/const.hpp"
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/common/EclipsedDoubleScatteringPrecomputer.cpp new/CalcMySky-0.3.2/common/EclipsedDoubleScatteringPrecomputer.cpp
--- old/CalcMySky-0.3.1/common/EclipsedDoubleScatteringPrecomputer.cpp 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/common/EclipsedDoubleScatteringPrecomputer.cpp 2024-03-10 17:00:14.000000000 +0100
@@ -3,6 +3,7 @@
#include <iostream>
#include <chrono>
+#define GLM_ENABLE_EXPERIMENTAL
#include
#include <QFile>
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/CalcMySky-0.3.1/shaders/render.frag new/CalcMySky-0.3.2/shaders/render.frag
--- old/CalcMySky-0.3.1/shaders/render.frag 2023-06-15 21:21:38.000000000 +0200
+++ new/CalcMySky-0.3.2/shaders/render.frag 2024-03-10 17:00:14.000000000 +0100
@@ -92,6 +92,8 @@
viewRayIntersectsGround=true;
}
+ bool viewingPseudoMirror = false;
+ float pseudoMirrorDepth = 0;
// Stellarium wants to display a sky-like view when ground is hidden.
// Aside from aesthetics, this affects brightness input to Stellarium's tone mapper.
if(pseudoMirrorSkyBelowHorizon && viewRayIntersectsGround)
@@ -117,11 +119,28 @@
viewDir += zenith*cosViewZenithAngle;
}
viewRayIntersectsGround = false;
+ viewingPseudoMirror = true;
+
+ // The first factor here, with dot(view,sun), results in removal of the
+ // forward scattering peak. The second factor, with tanh, makes the
+ // transition near sunset from a bit above horizon to a bit below smoother.
+ // We limit the argument of tanh, because some GLSL implementations (e.g.
+ // AMD Radeon RX 5700 XT) overflow when computing it and yield NaN.
+ pseudoMirrorDepth = sqr(max(0, dot(viewDir, sunDirection))) *
+ tanh(min(10, 150 * (newViewElev - horizElev) / (PI/2 - horizElev)));
}
CONST float cosSunZenithAngle =dot(zenith,sunDirection);
CONST float dotViewSun=dot(viewDir,sunDirection);
+#if RENDERING_ANY_SINGLE_SCATTERING
+ vec4 phaseFuncValue = currentPhaseFunction(dotViewSun);
+ if(viewingPseudoMirror)
+ {
+ phaseFuncValue = mix(phaseFuncValue, 1/vec4(4*PI), pseudoMirrorDepth);
+ }
+#endif
+
CONST vec3 sunXYunnorm=sunDirection-dot(sunDirection,zenith)*zenith;
CONST vec3 viewXYunnorm=viewDir-dot(viewDir,zenith)*zenith;
CONST vec3 sunXY = sunXYunnorm.x!=0 || sunXYunnorm.y!=0 || sunXYunnorm.z!=0 ? normalize(sunXYunnorm) : vec3(0);
@@ -191,7 +210,7 @@
#elif RENDERING_ECLIPSED_SINGLE_SCATTERING_ON_THE_FLY
CONST vec4 scattering=computeSingleScatteringEclipsed(cameraPosition,viewDir,sunDirection,moonPosition,
viewRayIntersectsGround);
- vec4 radiance=scattering*currentPhaseFunction(dotViewSun);
+ vec4 radiance=scattering*phaseFuncValue;
radiance*=solarIrradianceFixup;
luminance=radianceToLuminance*radiance;
radianceOutput=radiance;
@@ -203,7 +222,7 @@
// 0). This happens when I simply call texture(eclipsedScatteringTexture, texCoords) without specifying LOD.
// Apparently, the driver uses the derivative for some reason, even though it shouldn't.
CONST vec4 scattering = textureLod(eclipsedScatteringTexture, texCoords, 0);
- vec4 radiance=scattering*currentPhaseFunction(dotViewSun);
+ vec4 radiance=scattering*phaseFuncValue;
radiance*=solarIrradianceFixup;
luminance=radianceToLuminance*radiance;
radianceOutput=radiance;
@@ -215,7 +234,7 @@
// 0). This happens when I simply call texture(eclipsedScatteringTexture, texCoords) without specifying LOD.
// Apparently, the driver uses the derivative for some reason, even though it shouldn't.
CONST vec4 scattering = textureLod(eclipsedScatteringTexture, texCoords, 0);
- luminance=scattering*currentPhaseFunction(dotViewSun);
+ luminance=scattering*phaseFuncValue;
#elif RENDERING_ECLIPSED_DOUBLE_SCATTERING_PRECOMPUTED_RADIANCE
vec4 radiance=exp(sampleEclipseDoubleScattering3DTexture(eclipsedDoubleScatteringTexture,
cosSunZenithAngle, cosViewZenithAngle, azimuthRelativeToSun,
@@ -230,7 +249,7 @@
#elif RENDERING_SINGLE_SCATTERING_ON_THE_FLY
CONST vec4 scattering=computeSingleScattering(cosSunZenithAngle,cosViewZenithAngle,dotViewSun,
altitude,viewRayIntersectsGround);
- vec4 radiance=scattering*currentPhaseFunction(dotViewSun);
+ vec4 radiance=scattering*phaseFuncValue;
radiance*=solarIrradianceFixup;
luminance=radianceToLuminance*radiance;
radianceOutput=radiance;
@@ -247,7 +266,7 @@
scattering = sample3DTexture(scatteringTexture, cosSunZenithAngle, cosViewZenithAngle,
dotViewSun, altitude, viewRayIntersectsGround);
}
- vec4 radiance=scattering*currentPhaseFunction(dotViewSun);
+ vec4 radiance=scattering*phaseFuncValue;
radiance*=solarIrradianceFixup;
luminance=radianceToLuminance*radiance;
radianceOutput=radiance;
@@ -264,7 +283,7 @@
scattering = sample3DTexture(scatteringTexture, cosSunZenithAngle, cosViewZenithAngle,
dotViewSun, altitude, viewRayIntersectsGround);
}
- luminance=scattering * (bool(PHASE_FUNCTION_IS_EMBEDDED) ? vec4(1) : currentPhaseFunction(dotViewSun));
+ luminance=scattering * (bool(PHASE_FUNCTION_IS_EMBEDDED) ? vec4(1) : phaseFuncValue);
#elif RENDERING_MULTIPLE_SCATTERING_LUMINANCE
luminance=sample3DTexture(scatteringTexture, cosSunZenithAngle, cosViewZenithAngle, dotViewSun, altitude, viewRayIntersectsGround);
#elif RENDERING_MULTIPLE_SCATTERING_RADIANCE