Script 'mail_helper' called by obssrc
Hello community,
here is the log from the commit of package doomsday for openSUSE:Factory checked in at 2021-03-30 21:18:59
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Comparing /work/SRC/openSUSE:Factory/doomsday (Old)
and /work/SRC/openSUSE:Factory/.doomsday.new.2401 (New)
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Package is "doomsday"
Tue Mar 30 21:18:59 2021 rev:29 rq:879932 version:2.3.1
Changes:
--------
--- /work/SRC/openSUSE:Factory/doomsday/doomsday.changes 2020-09-16 19:37:22.274670948 +0200
+++ /work/SRC/openSUSE:Factory/.doomsday.new.2401/doomsday.changes 2021-03-30 21:47:36.314771655 +0200
@@ -1,0 +2,23 @@
+Wed Mar 10 14:50:22 UTC 2021 - Yevgeny Sliosarenko
+
+- Updated to release 2.3.1
+- What's new in 2.3.1:
+ * This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.
+ DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer.
+ Many of these effects are now supported (or fixed) in Doomsday.
+ Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars.
+ Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties.
+ In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them.
+ Things can also have an ���On death��� script that gets run when the thing dies. Bitwise operators are now available in scripts.
+ Modding. Sprite renaming is supported via DeHackEd.
+ In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module.
+ Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic.
+ It can be controlled via scripts.
+ Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully.
+ * Patch release for 2.3 that fixes some incorrect behavior:
+ Heretic: Sky textures are only partially visible.
+ Hexen: Sky textures are sized incorrectly.
+ Alignment of floor/ceiling textures whose size is not 64��64.
+
+
+-------------------------------------------------------------------
Old:
----
doomsday-2.2.2.tar.gz
New:
----
Doomsday-Engine-2.3.1.tar.xz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ doomsday.spec ++++++
--- /var/tmp/diff_new_pack.3Vbpxi/_old 2021-03-30 21:47:37.302772483 +0200
+++ /var/tmp/diff_new_pack.3Vbpxi/_new 2021-03-30 21:47:37.306772487 +0200
@@ -1,7 +1,7 @@
#
# spec file for package doomsday
#
-# Copyright (c) 2020 SUSE LLC
+# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -17,13 +17,13 @@
Name: doomsday
-Version: 2.2.2
+Version: 2.3.1
Release: 0
Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics
License: GPL-2.0-or-later AND GPL-2.0-only AND SUSE-GPL-2.0-with-linking-exception AND BSD-3-Clause AND LGPL-3.0-or-later
Group: Amusements/Games/3D/Shoot
URL: http://dengine.net/
-Source: http://downloads.sf.net/deng/doomsday-%version.tar.gz
+Source: Doomsday-Engine-%version.tar.xz
Source2: %name-rpmlintrc
Patch1: doomsday-no-abs-icon.patch
Patch2: doomsday-libs.diff
@@ -35,6 +35,7 @@
BuildRequires: libpng-devel
BuildRequires: ncurses-devel
BuildRequires: zlib-devel
+BuildRequires: zziplib-devel
BuildRequires: pkgconfig(Qt5Core)
BuildRequires: pkgconfig(Qt5Gui)
BuildRequires: pkgconfig(Qt5Network)
@@ -52,7 +53,6 @@
BuildRequires: pkgconfig(xext)
BuildRequires: pkgconfig(xrandr)
BuildRequires: pkgconfig(xxf86vm)
-BuildRequires: pkgconfig(zzip-zlib-config)
# Mesa 9.2 has OpenGL 3.1, and doomsday 2.0 needs that.
Requires: Mesa-libGL1 >= 9.2
# Doomsday uses a modified version of assimp, so no pkgconfig(assimp) here :-(
@@ -82,7 +82,7 @@
settings for launching a particular game (e.g., Doom).
%prep
-%autosetup -p1
+%autosetup -p1 -n Doomsday-Engine-%version
%build
pushd doomsday
++++++ _service ++++++
--- /var/tmp/diff_new_pack.3Vbpxi/_old 2021-03-30 21:47:37.346772521 +0200
+++ /var/tmp/diff_new_pack.3Vbpxi/_new 2021-03-30 21:47:37.346772521 +0200
@@ -2,9 +2,9 @@
<service name="tar_scm" mode="disabled">
<param name="scm">git</param>
<param name="url">https://github.com/skyjake/Doomsday-Engine</param>
- <param name="revision">v2.2.1-1</param>
- <param name="parent-tag">v2.2.1-1</param>
- <param name="versionformat">2.2.1.1</param>
+ <param name="revision">v2.3.1</param>
+ <param name="parent-tag">v2.3.1</param>
+ <param name="versionformat">2.3.1</param>
<!-- extras not in the normal tarball release -->
<param name="exclude">attic</param>
<param name="exclude">packs</param>