commit wesnoth for openSUSE:Factory
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Hello community, here is the log from the commit of package wesnoth for openSUSE:Factory checked in at Wed May 27 00:40:56 CEST 2009. -------- --- wesnoth/wesnoth.changes 2009-03-05 10:59:56.000000000 +0100 +++ /mounts/work_src_done/STABLE/wesnoth/wesnoth.changes 2009-05-26 14:59:57.000000000 +0200 @@ -1,0 +2,5 @@ +Tue May 26 14:59:27 CEST 2009 - coolo@novell.com + +- sync wesnoth.spec with wesnoth-data.spec + +------------------------------------------------------------------- New Changes file: --- /dev/null 2009-04-14 11:58:14.000000000 +0200 +++ /mounts/work_src_done/STABLE/wesnoth/wesnoth-data.changes 2009-05-27 00:40:09.761218000 +0200 @@ -0,0 +1,700 @@ +------------------------------------------------------------------- +Tue May 26 14:59:27 CEST 2009 - coolo@novell.com + +- sync wesnoth.spec with wesnoth-data.spec + +------------------------------------------------------------------- +Thu Mar 5 10:59:50 CET 2009 - coolo@suse.de + +- fix build (with gcc 4.4) + +------------------------------------------------------------------- +Thu Nov 20 17:50:17 CET 2008 - ro@suse.de + +- buildrequire only boost-devel not boost + +------------------------------------------------------------------- +Thu Jul 10 05:04:05 CEST 2008 - crrodriguez@suse.de + +- fix build + +------------------------------------------------------------------- +Mon Mar 3 10:52:09 CET 2008 - hhetter@suse.de + +- updated to new stable version 1.4 + +------------------------------------------------------------------- +Thu Feb 28 11:07:50 CET 2008 - hhetter@suse.de + +- updated to version 1.3.19 (1.4-RC2) + * map editor: + * activate border transitions in the editor using more + translucent images than used ingame + * language and i18n: + * updated translations: Chinese, Czech, Danish, Filipino, + French, Hungarian, Italian, Lithuanian, Polish, Turkish + * miscellaneous and bug fixes: + * Fixed chat log viewing crash after undo + * Fixed era events loading + * Idle, standing and selection animations are not accelerated + anymore + * All animations are disabled when the LOW_MEM compile switch + is activated + * correct FIREBALL_MISSILE not being synchronized properly. + All UMC users need to check units using that macro + * correct most missiles not being properly (bug #11134) + * fix some female units using male frames during missile + attacks + * replays: + * fixed "play side turn" not working (bug #11118) + * at least partly fix "replays always corrupt" (bug #10976) + +------------------------------------------------------------------- +Mon Feb 18 23:21:21 CET 2008 - hhetter@suse.de + +- major update to version 1.3.18 aka 1.4 RC1 + +------------------------------------------------------------------- +Thu Nov 15 13:19:04 CET 2007 - hhetter@suse.de + +- fix build with gcc 4.3.0 + +------------------------------------------------------------------- +Sat Nov 10 09:36:27 CET 2007 - hhetter@suse.de + +- updated to version 1.2.7: + * language and i18n: + * updated translations: Czech, Danish, Dutch, French, German, Italian, + Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish + * new translation: Serbian (Latin version) + * updated DejaVu font to 2.20 + * added sazanami-gothic font (needed for the Japanese translation) + * multiplayer maps: + * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake + * fixed a crash if the client recieves invalid utf-8 + * fixed a server side bug with could cause invalid utf-8 being send to a + client. + * misc: + * really fix the trait OOS so it works correctly on Windows as well + * map label length is correctly determined for multibyte + characters (bug #6855) + +------------------------------------------------------------------- +Thu Aug 30 10:35:53 CEST 2007 - hhetter@suse.de + +- updated to maintenance release 1.2.6, changelog: +* WML engine + * fix [variables] not working properly in scenarios (bug #9342) + * language and i18n: + * updated translations: British English, Danish, Finnish, Spanish, Swedish + * updated DejaVuSans font to version 2.18 + * user interface: + * Enable "Save Game" and "View Chat Log" menu entries in replay mode. + * Add an additional line below the minimap in the "Multiplayer->Create game" + screen that displays the size of the selected map. (patch #776 by uso) + * Show the (possibly bogus) GPV and fog settings of games with "Use map + settings" on in a darker font. (patch #771 by uso) + * misc: + * added some extra headers for the upcomming gcc 4.3 (debian bug #417764) + * added a .desktop entry for the editor so that it is shown in the kde/gnome + menu + * the unit name generation could with different locales call get_random() a + different number of times. This lead to different names and traits. + Changed to call random a fixed number of times which fixes the traits. + + +------------------------------------------------------------------- +Thu Apr 19 11:53:51 CEST 2007 - hhetter@suse.de + +- updated to maintenance release 1.2.4 + * campaigns: + * Heir to the Throne + * updated images for Delfador + * Tutorial + * merged all unit images used in the tutorial from httt + * graphics: + * fixed a missing frame for the white mage + * improved the mage of light melee animation and changed its melee attack to + "morning star" + * improved the look of the main menu and tips of the day boxes in the + title screen + * tiles with overlays are also properly shown if compiled with + --enable-tinygui (bug #8720 patch #697) + * language and i18n: + * updated manual: French + * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, + Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish + * updated DejaVuSans font to version 2.16 + * multiplayer maps: + * revised maps: Blitz, Wilderlands + * WML: + * fixed the fire dragon die sound in TROW + * fixed many agression->aggression typos + * fixed [special_filter] not working properly (#8212) + * Python AI: + * backported safe AI from 1.3, so you can no longer use import, builtin + statements, or access to internal variables in AI scripts + * fixed bugs where movement maps weren't updated after recruiting (bug #8802) + and where some unit type properties where always false (like regenerate or + heals) + * misc: + * observer can save a replay of the game again + * fixed beginning-of-scenario saves containing scenario WML (bug #8698) + * fixed autosaves not getting deleted for last campaign scenario and + multiplayer (bug #8762) + * fixed reload from mp savegame problem (bug #8796) + * used valgrind to find some memory problems fixes bug #8715, bug #8756 and + bug #8839 + * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG + * with a move attack action if the moveto event moves the defender Wesnoth + would crash (part 1 of bug #8882) + +------------------------------------------------------------------- +Fri Mar 16 09:19:31 CET 2007 - hhetter@suse.de + +- updated to maintenance release 1.2.3 +- from changelog: + * campaigns: + * Heir to the Throne: + * The Elvish Lord and Elvish High Lord have halo's again (patch #682) + * graphics + * items with a halo have their halo hidden when under a shroud (bug #8523) + * updates the invisible icon of an unit when moving or moving the mouse + over the unit, then selecting the location to move to there are still + glitches (partial fix for bug #8107) + * fixed some cases where fog was updated without being redrawn + * user interface: + * made some tooltips visible again (bug #6702 and bug #8380) + * multiplayer maps: + * revised maps: Castle Hopping Isle + * Wesbowl: the respawned units are fully healed again (bug #7776) + * language and i18n: + * udated translations: Czech, Danish, Dutch, Esperanto, French, German, + Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak + * new translations: Indonesian + * WML engine + * fixed era events not working on non hosts + +------------------------------------------------------------------- +Mon Mar 5 09:35:45 CET 2007 - ssommer@suse.de + +- BuildRequires SDL_net-devel + +------------------------------------------------------------------- +Wed Feb 21 09:50:36 CET 2007 - hhetter@suse.de + +- make wesnoth require wesnoth-data-base +- updated to stable version 1.2.2, changes from the 1.2.1 to this one: + * campaigns: + * Eastern Invasion: + * The Crossing, fixed a bug which prevented the undead leader spawned + at turn 8 to have a keep + * The South Guard: + * fixed some pink unit images being shown in some scenario texts + * Two Brothers + * updated the portrait of Bjarn to match the new mage colors + * editor + * added the paste option to the edit menu ++++ 503 more lines (skipped) ++++ between /dev/null ++++ and /mounts/work_src_done/STABLE/wesnoth/wesnoth-data.changes calling whatdependson for head-i586 New: ---- pre_checkin.sh wesnoth-data.changes wesnoth-data.spec ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ wesnoth-data.spec ++++++ ++++ 609 lines (skipped) ++++++ wesnoth.spec ++++++ --- /var/tmp/diff_new_pack.X13593/_old 2009-05-27 00:40:15.000000000 +0200 +++ /var/tmp/diff_new_pack.X13593/_new 2009-05-27 00:40:15.000000000 +0200 @@ -19,6 +19,7 @@ Name: wesnoth +# COMMON-BEGIN1 BuildRequires: SDL_image-devel SDL_mixer-devel SDL_net SDL_net-devel SDL_ttf boost-devel freetype2-devel gcc-c++ libpng-devel libvorbis-devel python-devel sazanami-fonts ttf-arphic-gkai00mp update-desktop-files %if %suse_version > 1020 BuildRequires: SDL_net-devel @@ -27,13 +28,14 @@ Url: http://www.wesnoth.org Group: Amusements/Games/Strategy/Turn Based Version: 1.4 -Release: 83 -Requires: wesnoth-data-set wesnoth-data = 1.4 -Summary: Fantasy Turn-Based Strategy Game +Release: 84 BuildRoot: %{_tmppath}/%{name}-%{version}-build -Source: %{name}-%{version}.tar.bz2 -Patch0: %{name}-%{version}.diff +Source: wesnoth-%{version}.tar.bz2 +Patch0: wesnoth-%{version}.diff Patch3: wesnoth-desktop-files.diff +# COMMON-END1 +Requires: wesnoth-data-set wesnoth-data = 1.4 +Summary: Fantasy Turn-Based Strategy Game %description Battle for Wesnoth is a fantasy turn-based strategy game. Battle for @@ -127,13 +129,20 @@ %build autoreconf -fiv -%configure --enable-tools \ +# can not use percentage-configure here as wesnoth-data is noarch and reuses this +CFLAGS="%{optflags}" CXXFLAGS="%{optflags}" \ +./configure \ + --prefix=%{_prefix} \ + --infodir=%{_infodir} \ + --mandir=%{_mandir} \ + --enable-tools \ --enable-editor \ --enable-server \ --enable-campaign-server \ --with-server-gid=root \ --with-server-uid=root %{__make} %{?jobs:-j%jobs} +# COMMON-END2 %install make DESTDIR=%{buildroot} install @@ -207,6 +216,8 @@ /usr/bin/campaignd %changelog +* Tue May 26 2009 coolo@novell.com +- sync wesnoth.spec with wesnoth-data.spec * Thu Mar 05 2009 coolo@suse.de - fix build (with gcc 4.4) * Thu Nov 20 2008 ro@suse.de @@ -238,7 +249,7 @@ * replays: * fixed "play side turn" not working (bug #11118) * at least partly fix "replays always corrupt" (bug #10976) -* Mon Feb 18 2008 hhetter@suse.de +* Tue Feb 19 2008 hhetter@suse.de - major update to version 1.3.18 aka 1.4 RC1 * Thu Nov 15 2007 hhetter@suse.de - fix build with gcc 4.3.0 ++++++ pre_checkin.sh ++++++ cp wesnoth.changes wesnoth-data.changes { sed -n -e '1,/COMMON-BEGIN1/p' wesnoth-data.spec sed -n -e '/COMMON-BEGIN1/,/COMMON-END1/p' wesnoth.spec sed -n -e '/COMMON-END1/,/COMMON-BEGIN2/p' wesnoth-data.spec sed -n -e '/COMMON-BEGIN2/,/COMMON-END2/p' wesnoth.spec sed -n -e '/COMMON-END2/,$p' wesnoth-data.spec; } | uniq > tmp && mv tmp wesnoth-data.spec ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Remember to have fun... -- To unsubscribe, e-mail: opensuse-commit+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-commit+help@opensuse.org
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root@Hilbert.suse.de