commit quakespasm for openSUSE:Factory
Hello community, here is the log from the commit of package quakespasm for openSUSE:Factory checked in at 2016-10-18 10:39:09 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/quakespasm (Old) and /work/SRC/openSUSE:Factory/.quakespasm.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "quakespasm" Changes: -------- --- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes 2016-09-28 11:29:49.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes 2016-10-18 10:39:09.000000000 +0200 @@ -1,0 +2,5 @@ +Sat Jul 30 22:22:49 UTC 2016 - jengelh@inai.de + +- Update License and description field + +------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ quakespasm.spec ++++++ --- /var/tmp/diff_new_pack.bVTcMm/_old 2016-10-18 10:39:10.000000000 +0200 +++ /var/tmp/diff_new_pack.bVTcMm/_new 2016-10-18 10:39:10.000000000 +0200 @@ -21,7 +21,7 @@ Version: 0.92.0 Release: 0 Summary: Quakspasm Quake Engine -License: GPL-2.0 +License: GPL-2.0+ Group: Amusements/Games/3D/Shoot Url: http://quakespasm.sourceforge.net/ Source: http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz @@ -34,9 +34,9 @@ %description QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake. It includes -64bit CPU support, a new sound driver, several networking fixes and a few +64-bit CPU support, a new sound driver, several networking fixes and a few graphical niceities, while also staying true to the original game. -Game data must be placed in ~/.quakespasm/id1 +Game data must be placed in ~/.quakespasm/id1 . %prep %setup
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