commit lbreakouthd for openSUSE:Factory
Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package lbreakouthd for openSUSE:Factory checked in at 2022-04-30 22:53:11 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/lbreakouthd (Old) and /work/SRC/openSUSE:Factory/.lbreakouthd.new.1538 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "lbreakouthd" Sat Apr 30 22:53:11 2022 rev:6 rq:974121 version:1.0.10 Changes: -------- --- /work/SRC/openSUSE:Factory/lbreakouthd/lbreakouthd.changes 2022-03-07 17:47:17.915113649 +0100 +++ /work/SRC/openSUSE:Factory/.lbreakouthd.new.1538/lbreakouthd.changes 2022-04-30 22:53:26.812298045 +0200 @@ -1,0 +2,7 @@ +Sat Apr 30 16:47:40 UTC 2022 - Carsten Ziepke <kieltux@gmail.com> + +- Update to version 1.0.10: + * config option for setting directory for user-specific data + * added french translation + +------------------------------------------------------------------- Old: ---- lbreakouthd-1.0.9.tar.gz New: ---- lbreakouthd-1.0.10.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ lbreakouthd.spec ++++++ --- /var/tmp/diff_new_pack.16rXk1/_old 2022-04-30 22:53:27.384298819 +0200 +++ /var/tmp/diff_new_pack.16rXk1/_new 2022-04-30 22:53:27.388298824 +0200 @@ -18,7 +18,7 @@ Name: lbreakouthd -Version: 1.0.9 +Version: 1.0.10 Release: 0 Summary: Classic Breakout-Style Game License: GPL-2.0-or-later ++++++ lbreakouthd-1.0.9.tar.gz -> lbreakouthd-1.0.10.tar.gz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/Changelog new/lbreakouthd-1.0.10/Changelog --- old/lbreakouthd-1.0.9/Changelog 2022-03-02 13:47:58.000000000 +0100 +++ new/lbreakouthd-1.0.10/Changelog 2022-04-30 10:41:25.000000000 +0200 @@ -1,3 +1,7 @@ +1.0.10: +- config option for setting directory for user-specific data (2022/04/23 MS) +- added french translation (2022/04/23 Pierre Faucillon) + 1.0.9: - fixed texture problem with old hardware (2022/03/02 MS) diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/README new/lbreakouthd-1.0.10/README --- old/lbreakouthd-1.0.9/README 2021-10-16 12:38:16.000000000 +0200 +++ new/lbreakouthd-1.0.10/README 2022-04-30 10:15:35.000000000 +0200 @@ -212,14 +212,8 @@ Troubleshooting --------------- -1) If bonuses/maluses are not shown properly on older machines it's an SDL2 -problem connected to older versions of OpenGL (already reported to SDL -thanks to Antoni Aloy Torrens). If you have this problem you can try to run - LIBGL_ALWAYS_SOFTWARE=1 lbreakouthd -to use software rendering. This might fix the problem of not showing -bonuses/maluses but will be slower. -2) If the screen is cut off this might be due to an older non-16:9 +1) If the screen is cut off this might be due to an older non-16:9 resolution like 1366x768. Either switch to 1280x720 or play in window mode. Enjoy, diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/configure new/lbreakouthd-1.0.10/configure --- old/lbreakouthd-1.0.9/configure 2022-03-02 13:48:02.000000000 +0100 +++ new/lbreakouthd-1.0.10/configure 2022-04-30 10:17:22.000000000 +0200 @@ -1,6 +1,6 @@ #! /bin/sh # Guess values for system-dependent variables and create Makefiles. -# Generated by GNU Autoconf 2.69 for lbreakouthd 1.0.9. +# Generated by GNU Autoconf 2.69 for lbreakouthd 1.0.10. # # # Copyright (C) 1992-1996, 1998-2012 Free Software Foundation, Inc. @@ -577,8 +577,8 @@ # Identity of this package. PACKAGE_NAME='lbreakouthd' PACKAGE_TARNAME='lbreakouthd' -PACKAGE_VERSION='1.0.9' -PACKAGE_STRING='lbreakouthd 1.0.9' +PACKAGE_VERSION='1.0.10' +PACKAGE_STRING='lbreakouthd 1.0.10' PACKAGE_BUGREPORT='' PACKAGE_URL='' @@ -794,6 +794,7 @@ with_libiconv_prefix with_included_gettext with_libintl_prefix +with_configdir enable_install enable_debug ' @@ -1359,7 +1360,7 @@ # Omit some internal or obsolete options to make the list less imposing. # This message is too long to be a string in the A/UX 3.1 sh. cat <<_ACEOF -\`configure' configures lbreakouthd 1.0.9 to adapt to many kinds of systems. +\`configure' configures lbreakouthd 1.0.10 to adapt to many kinds of systems. Usage: $0 [OPTION]... [VAR=VALUE]... @@ -1430,7 +1431,7 @@ if test -n "$ac_init_help"; then case $ac_init_help in - short | recursive ) echo "Configuration of lbreakouthd 1.0.9:";; + short | recursive ) echo "Configuration of lbreakouthd 1.0.10:";; esac cat <<\_ACEOF @@ -1463,6 +1464,7 @@ --with-included-gettext use the GNU gettext library included here --with-libintl-prefix[=DIR] search for libintl in DIR/include and DIR/lib --without-libintl-prefix don't search for libintl in includedir and libdir + --with-configdir=CONFIGDIR Set directory for config/data files in home directory (default: .lbreakouthd). Some influential environment variables: CC C compiler command @@ -1542,7 +1544,7 @@ test -n "$ac_init_help" && exit $ac_status if $ac_init_version; then cat <<\_ACEOF -lbreakouthd configure 1.0.9 +lbreakouthd configure 1.0.10 generated by GNU Autoconf 2.69 Copyright (C) 2012 Free Software Foundation, Inc. @@ -2228,7 +2230,7 @@ This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. -It was created by lbreakouthd $as_me 1.0.9, which was +It was created by lbreakouthd $as_me 1.0.10, which was generated by GNU Autoconf 2.69. Invocation command line was $ $0 $@ @@ -3099,7 +3101,7 @@ # Define the identity of the package. PACKAGE='lbreakouthd' - VERSION='1.0.9' + VERSION='1.0.10' cat >>confdefs.h <<_ACEOF @@ -12084,10 +12086,17 @@ done -# Flags +configdir=.lbreakouthd + +# Check whether --with-configdir was given. +if test "${with_configdir+set}" = set; then : + withval=$with_configdir; configdir="$withval" +fi + + +# other flags datdir=$datadir/$PACKAGE hiscoredir=$localstatedir -configdir=.lbreakouthd debugflags="" # Check whether --enable-install was given. if test "${enable_install+set}" = set; then : @@ -12659,7 +12668,7 @@ # report actual input values of CONFIG_FILES etc. instead of their # values after options handling. ac_log=" -This file was extended by lbreakouthd $as_me 1.0.9, which was +This file was extended by lbreakouthd $as_me 1.0.10, which was generated by GNU Autoconf 2.69. Invocation command line was CONFIG_FILES = $CONFIG_FILES @@ -12725,7 +12734,7 @@ cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`" ac_cs_version="\\ -lbreakouthd config.status 1.0.9 +lbreakouthd config.status 1.0.10 configured by $0, generated by GNU Autoconf 2.69, with options \\"\$ac_cs_config\\" diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/configure.ac new/lbreakouthd-1.0.10/configure.ac --- old/lbreakouthd-1.0.9/configure.ac 2022-03-02 13:47:51.000000000 +0100 +++ new/lbreakouthd-1.0.10/configure.ac 2022-04-30 10:17:15.000000000 +0200 @@ -2,7 +2,7 @@ # Process this file with autoconf to produce a configure script. AC_PREREQ([2.69]) -AC_INIT(lbreakouthd, 1.0.9) +AC_INIT(lbreakouthd, 1.0.10) AC_CONFIG_SRCDIR([src/main.cpp]) AC_CONFIG_HEADERS([config.h]) AM_INIT_AUTOMAKE @@ -36,10 +36,15 @@ AC_FUNC_STRTOD AC_CHECK_FUNCS([memset strchr strdup strrchr]) -# Flags +dnl allow changing config dir +configdir=.lbreakouthd +AC_ARG_WITH( configdir, +[ --with-configdir=CONFIGDIR Set directory for config/data files in home directory (default: .lbreakouthd).], +configdir="$withval",) + +# other flags datdir=$datadir/$PACKAGE hiscoredir=$localstatedir -configdir=.lbreakouthd debugflags="" AC_ARG_ENABLE( install, [ --disable-install No installation. Start from source directory.], diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/lbreakouthd.desktop.in new/lbreakouthd-1.0.10/lbreakouthd.desktop.in --- old/lbreakouthd-1.0.9/lbreakouthd.desktop.in 2018-10-30 20:00:30.000000000 +0100 +++ new/lbreakouthd-1.0.10/lbreakouthd.desktop.in 2022-04-09 13:24:17.000000000 +0200 @@ -1,7 +1,11 @@ [Desktop Entry] Name=LBreakoutHD +GenericName=Arkanoid / Breakout like game Comment=A ball-and-paddle game with nice graphics. Exec=lbreakouthd Icon= Type=Application +Keywords=arkanoid;breakout;ball;space;paddle; Categories=Game; +StartupNotify=false +Terminal=false diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/LINGUAS new/lbreakouthd-1.0.10/po/LINGUAS --- old/lbreakouthd-1.0.9/po/LINGUAS 2021-04-02 16:22:07.000000000 +0200 +++ new/lbreakouthd-1.0.10/po/LINGUAS 2022-04-23 16:48:01.000000000 +0200 @@ -1 +1 @@ -de +de fr Binary files old/lbreakouthd-1.0.9/po/de.gmo and new/lbreakouthd-1.0.10/po/de.gmo differ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/de.po new/lbreakouthd-1.0.10/po/de.po --- old/lbreakouthd-1.0.9/po/de.po 2022-03-02 13:48:30.000000000 +0100 +++ new/lbreakouthd-1.0.10/po/de.po 2022-04-30 10:17:30.000000000 +0200 @@ -7,7 +7,7 @@ msgstr "" "Project-Id-Version: lbreakouthd 0.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2022-03-02 13:48+0100\n" +"POT-Creation-Date: 2022-04-30 10:17+0200\n" "PO-Revision-Date: 2019-06-26 10:11+0200\n" "Last-Translator: Wuzzy <almikes@aol.com>\n" "Language-Team: \n" @@ -143,7 +143,6 @@ msgstr "Kinder" #: src/view.cpp:1106 src/view.cpp:1613 -#, fuzzy msgid "Very Easy" msgstr "Leicht" @@ -192,7 +191,6 @@ msgstr "Schwierigkeit" #: src/view.cpp:1137 -#, fuzzy msgid "" "This affects lives, paddle size and ball speed. For Kids and Easy score is " "reduced, for Hard a bonus is given." @@ -591,6 +589,12 @@ msgid "Bonus Levels" msgstr "Bonusebenen" +#: src/view.cpp:1243 +msgid "" +"Add bonus levels with a mini game every 4 regular levels. Game over will end " +"the mini game without loosing a life." +msgstr "" + #: src/view.cpp:1247 msgid "New Game" msgstr "Neues Spiel" @@ -870,7 +874,6 @@ msgstr " von " #: src/selectdlg.cpp:211 -#, fuzzy msgid " levels)" msgstr " Ebenen) " Binary files old/lbreakouthd-1.0.9/po/fr.gmo and new/lbreakouthd-1.0.10/po/fr.gmo differ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/fr.po new/lbreakouthd-1.0.10/po/fr.po --- old/lbreakouthd-1.0.9/po/fr.po 1970-01-01 01:00:00.000000000 +0100 +++ new/lbreakouthd-1.0.10/po/fr.po 2022-04-30 10:17:30.000000000 +0200 @@ -0,0 +1,915 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR Michael Speck +# This file is distributed under the same license as the lbreakouthd package. +# Pierre Faucillon <pfaucillon@free.fr>, 2022. +# +msgid "" +msgstr "" +"Project-Id-Version: lbreakouthd 0.1\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2022-04-30 10:17+0200\n" +"PO-Revision-Date: 2019-06-26 10:11+0200\n" +"Last-Translator: Wuzzy <almikes@aol.com>\n" +"Language-Team: \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.2.1\n" + +#: libgame/game.c:63 libgame/levels.c:121 +#, c-format +msgid "Jumping Jack" +msgstr "Pantin" + +#: libgame/game.c:64 libgame/game.c:68 libgame/game.c:72 libgame/game.c:76 +#: libgame/game.c:80 libgame/game.c:84 +#, c-format +msgid "Bonus Level" +msgstr "Niveau bonus" + +#: libgame/game.c:67 libgame/levels.c:124 +#, c-format +msgid "Outbreak" +msgstr "Manifestation" + +#: libgame/game.c:71 libgame/levels.c:127 +#, c-format +msgid "Barrier" +msgstr "Barri��re" + +#: libgame/game.c:75 libgame/levels.c:130 +#, c-format +msgid "Sitting Ducks" +msgstr "Canards" + +#: libgame/game.c:79 libgame/levels.c:133 +#, c-format +msgid "Hunter" +msgstr "Chasseur" + +#: libgame/game.c:83 +#, c-format +msgid "Defender" +msgstr "D��fenseur" + +#: libgame/game.c:87 +#, c-format +msgid "Unknown Level Type" +msgstr "Type de niveau inconnnu" + +#: libgame/levels.h:23 +msgid "<CREATE SET>" +msgstr "<CR��ER NIVEAUX>" + +#: libgame/levels.h:24 +msgid "!FREAKOUT!" +msgstr "!BALLE_PERDUE!" + +#: libgame/levels.c:136 +msgid "Invaders" +msgstr "Envahisseurs" + +#: libgame/levels.c:139 +msgid "unknown" +msgstr "inconnu" + +#: libgame/levels.c:155 src/selectdlg.cpp:125 +msgid "!JUMPING_JACK!" +msgstr "!PANTIN!" + +#: libgame/levels.c:157 src/selectdlg.cpp:126 +msgid "!OUTBREAK!" +msgstr "!MANIFESTATION!" + +#: libgame/levels.c:159 src/selectdlg.cpp:127 +msgid "!BARRIER!" +msgstr "!BARRI��RE!" + +#: libgame/levels.c:161 src/selectdlg.cpp:128 +msgid "!SITTING_DUCKS!" +msgstr "!CANARDS!" + +#: libgame/levels.c:163 src/selectdlg.cpp:129 +msgid "!HUNTER!" +msgstr "!CHASSEUR!" + +#: libgame/levels.c:165 src/selectdlg.cpp:130 +msgid "!INVADERS!" +msgstr "!ENVAHISSEURS!" + +#: src/view.cpp:255 +msgid "Pause" +msgstr "Pause" + +#: src/view.cpp:264 +msgid "Restart level? y/n" +msgstr "Red��marrer le niveau ? o/n" + +#: src/view.cpp:265 +msgid "(Costs a life.)" +msgstr "(Une vie perdue.)" + +#: src/view.cpp:281 +msgid "Quit Game? y/n" +msgstr "Quitter la partie ? y/n" + +#: src/view.cpp:282 +msgid "(No hiscore entry yet, game can be resumed later.)" +msgstr "(Aucun point inscrit, la partie peut reprendre plus tard.)" + +#: src/view.cpp:390 +msgid "Buy Continue? y/n" +msgstr "Voulez-vous continuer la partie ? y/n" + +#: src/view.cpp:391 +msgid "(Costs ALL of your score.)" +msgstr "(Efface tous les points.)" + +#: src/view.cpp:684 +msgid "(Level " +msgstr "(Niveau " + +#: src/view.cpp:697 +msgid "Active Extras" +msgstr "Active Extras" + +#: src/view.cpp:715 +msgid "Hiscores" +msgstr "Tableau des points" + +#: src/view.cpp:1106 src/view.cpp:1613 +msgid "Kids" +msgstr "Enfants" + +#: src/view.cpp:1106 src/view.cpp:1613 +msgid "Very Easy" +msgstr "Tr��s Facile" + +#: src/view.cpp:1106 src/view.cpp:1613 +msgid "Easy" +msgstr "Facile" + +#: src/view.cpp:1106 src/view.cpp:1613 +msgid "Medium" +msgstr "Moyenne" + +#: src/view.cpp:1106 src/view.cpp:1613 +msgid "Hard" +msgstr "Difficile" + +#: src/view.cpp:1107 +msgid "No Limit" +msgstr "Sans limite" + +#: src/view.cpp:1107 +msgid "200 FPS" +msgstr "200 IPS" + +#: src/view.cpp:1107 +msgid "100 FPS" +msgstr "100 IPS" + +#: src/view.cpp:1129 +msgid "Start Original Levels" +msgstr "D��marre en mode classique" + +#: src/view.cpp:1130 +msgid "Start level set 'LBreakoutHD'." +msgstr "D��marre le jeu classique ���LBreakoutHD���." + +#: src/view.cpp:1132 +msgid "Start Custom Levels" +msgstr "D��marre les niveaux personnalis��s" + +#: src/view.cpp:1133 +msgid "Select and run a custom level set." +msgstr "S��lectionne et d��marre les niveaux personnalis��s." + +#: src/view.cpp:1136 +msgid "Difficulty" +msgstr "Difficult��e" + +#: src/view.cpp:1137 +msgid "" +"This affects lives, paddle size and ball speed. For Kids and Easy score is " +"reduced, for Hard a bonus is given." +msgstr "" +"Le nombre de vies, la taille du palet et la vitesse de la balle changent. " +"Moins de points pour ���Enfants��� et ���Facile���. Un bonus pour ���Difficile���" + +#: src/view.cpp:1140 +msgid "Players" +msgstr "Joueurs" + +#: src/view.cpp:1141 +msgid "Number and names of players. Players alternate whenever a life is lost." +msgstr "" +"Nombre et noms des joueurs. Quand une vie est perdue, on change de joueur." + +#: src/view.cpp:1143 +msgid "1st" +msgstr "1er" + +#: src/view.cpp:1144 +msgid "2nd" +msgstr "2��me" + +#: src/view.cpp:1145 +msgid "3rd" +msgstr "3��me" + +#: src/view.cpp:1146 +msgid "4th" +msgstr "4��me" + +#: src/view.cpp:1150 +msgid "Left" +msgstr "Gauche" + +#: src/view.cpp:1151 +msgid "Right" +msgstr "Droite" + +#: src/view.cpp:1152 +msgid "Left Fire" +msgstr "Tir gauche" + +#: src/view.cpp:1153 +msgid "" +"Fire balls to the left. Ignored if 'Ball Fire Angle' in 'Advanced Settings' " +"is 'Random'." +msgstr "" +"Tir de balles �� gauche. Ignor�� si ���Angle de tir��� dans ���Mode avanc����� est " +"���al��atoire���." + +#: src/view.cpp:1155 +msgid "Right Fire" +msgstr "Tir droit" + +#: src/view.cpp:1156 +msgid "" +"Fire balls to the right. Ignored if 'Ball Fire Angle' in 'Advanced Settings' " +"is 'Random'." +msgstr "" +"Tir de balles �� droite. Ignor�� si ���Angle de tir��� dans ���Mode avanc����� est " +"���al��atoire���." + +#: src/view.cpp:1158 +msgid "Paddle Turbo" +msgstr "Palet turbo" + +#: src/view.cpp:1159 +msgid "Speed up paddle movement." +msgstr "Acc��l��re les mouvements du palet." + +#: src/view.cpp:1161 src/view.cpp:1231 +msgid "Ball Turbo" +msgstr "Balle turbo" + +#: src/view.cpp:1162 +msgid "Speed up balls to limit 'Acc. Ball Speed' in 'Advanced Settings'." +msgstr "Acc��l��re les balles �� ���Vitesse de balle��� dans ���Mode avanc�����." + +#: src/view.cpp:1164 +msgid "Idle Return" +msgstr "Ralenti" + +#: src/view.cpp:1165 +msgid "" +"Return all idle balls (no effective brick hits for some time) to the paddle." +msgstr "" +"Toutes les balles inactives reviennent vers le palet (si aucun contact avec " +"les briques apr��s un certain temps)." + +#: src/view.cpp:1168 +msgid "Key Speed" +msgstr "Touche vitesse" + +#: src/view.cpp:1169 +msgid "The higher the value the faster the paddle moves by keys." +msgstr "" +"Plus la frappe sur les touches est grande, plus les mouvements du palet sont " +"rapides." + +#: src/view.cpp:1171 +msgid "Mouse Input" +msgstr "Entr��e souris" + +#: src/view.cpp:1172 +msgid "" +"'Absolute' uses absolute mouse position. No fine tuning possible and you " +"might experience delay (if moving too far to the right you'll need to come " +"back to the paddle position first) but it will be more accurate for slow " +"movements.\n" +"'Relative' allows modifying paddle speed but might get inaccurate for slow " +"movements with high resolution and high frame rates." +msgstr "" +"���Absolu��� d��fini une position absolue de la souris. Pas de r��glage fin et il " +"y aura un d��lai (sur des mouvements trops �� droite vous devrez d'abords " +"revenir �� la position du palet) mais plus pr��cis pour des movements lents.\n" +"���Relatif��� permet la modificatifion de la vitesse du palet, mais impr��cis en " +"cas de mouvements lents pour de hautes r��solutions et un nombre ��lev�� " +"d'images/seconde." + +#: src/view.cpp:1173 +msgid "Absolute" +msgstr "Absolu" + +#: src/view.cpp:1173 +msgid "Relative" +msgstr "Relatif" + +#: src/view.cpp:1174 +msgid "Motion Modifier" +msgstr "Sensibilit�� souris" + +#: src/view.cpp:1175 +msgid "Adjust mouse sensitivity. (relative motion only)" +msgstr "R��gle la sensibilit�� de la souris (mouvements relatifs)." + +#: src/view.cpp:1177 +msgid "Invert Motion" +msgstr "Inversion souris" + +#: src/view.cpp:1178 +msgid "Invert mouse motion if needed. (relative motion only)" +msgstr "Inversion souris si besoins. (mouvements relatifs)" + +#: src/view.cpp:1183 +msgid "Theme" +msgstr "Th��me" + +#: src/view.cpp:1184 +msgid "Select theme. (not applied yet)" +msgstr "S��lecteur de th��me (indisponible)." + +#: src/view.cpp:1186 +msgid "Mode" +msgstr "Mode" + +#: src/view.cpp:1187 +msgid "Select mode. (not applied yet)" +msgstr "S��lectionner le mode (indisponible)." + +#: src/view.cpp:1189 +msgid "Antialiasing" +msgstr "Anticr��nelage" + +#: src/view.cpp:1190 +msgid "" +"'Auto' means no antialiasing for old LBreakout2 low resolution themes as " +"this might cause (slight) graphical errors. 'Always' means to use it even " +"for low resolution themes." +msgstr "" +"���Auto��� pas d'anticr��nelage pour les anciens th��mes de LBreakout2 en basse " +"r��solution car il y a un risque (faible) d'erreurs graphique. ���Toujours��� " +"utilise l'anticr��nelage m��me pour les th��mes en basse r��solution." + +#: src/view.cpp:1191 src/view.cpp:1233 src/view.cpp:1236 +msgid "Auto" +msgstr "Auto" + +#: src/view.cpp:1191 +msgid "Always" +msgstr "Toujours" + +#: src/view.cpp:1192 +msgid "Apply Theme&Mode" +msgstr "Appliquer th��me et mode" + +#: src/view.cpp:1193 +msgid "Apply the above settings." +msgstr "Appliquer les pr��f��rences ci-dessus." + +#: src/view.cpp:1195 +msgid "Frame Limit" +msgstr "Nb images/s" + +#: src/view.cpp:1196 +msgid "" +"Maximum number of frames per second.\n" +"Be careful: The higher the limit the more insensitive your mouse might " +"become to slow movements (because relative motion is used and program cycles " +"are shorter).\n" +"200 FPS should be a good value." +msgstr "" +"Nombre maximale d'images/seconde.\n" +"Attention : Plus la valeur est ��lev��e, moins la souris sera sensible aux " +"mouvements lents (les cyles du programme sont plus courts).\n" +"200 IPS semble ��tre une bonne valeur." + +#: src/view.cpp:1201 +msgid "Sound" +msgstr "Son" + +#: src/view.cpp:1202 +msgid "Volume" +msgstr "Volume" + +#: src/view.cpp:1203 +msgid "Speech" +msgstr "Voix" + +#: src/view.cpp:1205 +msgid "Buffer Size" +msgstr "Taille du tampon" + +#: src/view.cpp:1206 +msgid "" +"Reduce buffer size if you experience sound delays. Might have more CPU " +"impact though. (not applied yet)" +msgstr "" +"R��duisez la taille du tampon si vous avez des retards avec le son. N��cessite " +"plus de temps CPU (indisponible)" + +#: src/view.cpp:1208 +msgid "Channels" +msgstr "Canaux" + +#: src/view.cpp:1209 +msgid "" +"More channels gives more sound variety, less channels less (not applied yet)" +msgstr "" +"Plus de canaux augmente la diversit�� des sons, moins la diminue " +"(indisponible)" + +#: src/view.cpp:1211 +msgid "Apply Size&Channels" +msgstr "Appliquer taille et canaux" + +#: src/view.cpp:1212 +msgid "Apply above settings" +msgstr "Utiliser les pr��f��rences ci-dessus" + +#: src/view.cpp:1216 +msgid "Controls" +msgstr "Contr��les" + +#: src/view.cpp:1217 +msgid "Graphics" +msgstr "Graphique" + +#: src/view.cpp:1218 +msgid "Audio" +msgstr "Audio" + +#: src/view.cpp:1219 +msgid "Advanced" +msgstr "Avanc��es" + +#: src/view.cpp:1222 +msgid "Paddle Style" +msgstr "type de palet" + +#: src/view.cpp:1223 +msgid "" +"Use 'Convex' for casual play: The paddle is treated as convex allowing easy " +"aiming.\n" +"Use 'Normal' for regular behaviour. You will have to aim by using the side " +"hemispheres or giving balls momentum by moving at the right moment when they " +"hit the flat part. Only for experienced players." +msgstr "" +"���Convexe��� pour un jeu p��p��re : le palet est consid��r�� comme un corps convexe " +"afin de pouvoir viser sans mal.\n" +"���Normal��� pour un comportement standard. Vous devez viser en utilisant les " +"c��t��s arrondis du palet ou le d��placer au bon moment lorsqu'il frappe sa " +"partie plate, afin de donner une implusion �� la balle. Uniquement pour " +"joueur exp��riment��." + +#: src/view.cpp:1224 +msgid "Normal" +msgstr "Normal" + +#: src/view.cpp:1224 +msgid "Convex" +msgstr "Convexe" + +#: src/view.cpp:1225 +msgid "Ball Layer" +msgstr "Plan balles" + +#: src/view.cpp:1226 +msgid "" +"'Below Extras' is the normal layer. It might get hard with many extras and " +"effects though, so change to 'Above Extras' to have balls always on top of " +"everything (looks weird but helps to keep an eye on them)." +msgstr "" +"���Sous extras��� est le plan standard. Si c'est trop difficile avec beaucoup " +"d'extras et d'effets, changez en ���sur extras��� pour toujours laisser les " +"balles au-dessus de tout (��trange, mais permet de les garder �� l'��il!)." + +#: src/view.cpp:1227 +msgid "Below Extras" +msgstr "Sous extras" + +#: src/view.cpp:1227 +msgid "Above Extras" +msgstr "Sur extras" + +#: src/view.cpp:1228 +msgid "Ball Fire Angle" +msgstr "Angle de tir" + +#: src/view.cpp:1229 +msgid "" +"Either 50 degrees to the left/right or random no matter what fire key has " +"been pressed." +msgstr "" +"Soit 50�� de gauche �� droite, soit al��atoire, quelque soit la touche de tir " +"actionn��e." + +#: src/view.cpp:1230 src/view.cpp:1721 +msgid "Random" +msgstr "Al��atoire" + +#: src/view.cpp:1232 +msgid "" +"'Auto' will automatically speed up your balls (the farther away from the " +"paddle the more).\n" +"'Manually' puts them to maximum speed while key is pressed (default key is " +"c)." +msgstr "" +"���Auto��� acc��l��rera automatiquement vos balles (plus elles seront ��loign��es du " +"palet, plus vite elles iront).\n" +"���Manuelle��� les met �� la vitesse maximale quand la touche est actionn��e (par " +"d��faut : c)." + +#: src/view.cpp:1233 src/view.cpp:1236 +msgid "Manually" +msgstr "Manuelle" + +#: src/view.cpp:1234 +msgid "Return Balls" +msgstr "Retour de balle" + +#: src/view.cpp:1235 +msgid "" +"'Auto' returns all idle balls (no effective brick hits) after 10 seconds to " +"the paddle.\n" +"'Manually' requires you to press a key (default key is Backspace).\n" +"'Auto' is more convenient but 'Manually' might be required for (badly " +"designed) levels where balls need to bounce around a lot." +msgstr "" +"���Auto��� ram��ne sur le palet toutes les balles inactives (aucune touche sur " +"les briques) apr��s 10 secondes.\n" +"���Manuelle��� demande d'actionner la touche (par d��faut : backspace).\n" +"���Auto��� est plus commode, mais ���Manuelle��� peut ��tre utile pour les niveaux o�� " +"les balles ont besoin de beaucoup rebondir (mal impl��ment��)." + +#: src/view.cpp:1237 +msgid "Warp Limit" +msgstr "Niveau suivant" + +#: src/view.cpp:1238 +msgid "" +"If this percentage of bricks is destroyed you can warp to the next level (no " +"penalties) by pressing 'w'. A small icon at the lower right hand side is " +"shown when warp is ready." +msgstr "" +"Quand le pourcentage de briques d��truites est atteint, vous pouvez acc��der " +"au niveau suivant (sans p��nalit��e) en pressant la touche ���w���. Une petite " +"ic��ne en bas �� droite de l'��cran s'affiche indiquant ce moment." + +#: src/view.cpp:1240 +msgid "Acc. Ball Speed" +msgstr "Vitesse de balle" + +#: src/view.cpp:1241 +msgid "Maximum speed of accelerated balls." +msgstr "Vitesse maximale des balles." + +#: src/view.cpp:1243 +msgid "Bonus Levels" +msgstr "Niveau bonus" + +#: src/view.cpp:1243 +msgid "" +"Add bonus levels with a mini game every 4 regular levels. Game over will end " +"the mini game without loosing a life." +msgstr "" +"Ins��re un niveau bonus tous les quatre niveaux standard. Pas de perte de vie " +"quand la partie courte est finie." + +#: src/view.cpp:1247 +msgid "New Game" +msgstr "Nouvelle partie" + +#: src/view.cpp:1248 +msgid "Resume Game" +msgstr "Reprendre la partie" + +#: src/view.cpp:1252 +msgid "Settings" +msgstr "Pr��f��rences" + +#: src/view.cpp:1253 src/view.cpp:1680 +msgid "Help" +msgstr "Aide" + +#: src/view.cpp:1255 +msgid "Quit" +msgstr "Quitter" + +#: src/view.cpp:1608 +msgid "No saved game." +msgstr "La partie n'est pas sauvegard��e." + +#: src/view.cpp:1625 +msgid " player(s)\n" +msgstr " joueur(s)\n" + +#: src/view.cpp:1636 +msgid " (Lvl: " +msgstr " (Niv : " + +#: src/view.cpp:1655 +msgid "" +"You can control your paddle either with the mouse or keyboard. Destroying " +"bricks will release extras sometimes. Some are good, some are bad and some " +"may be good or bad. Some of the bricks take more than one shot, regenerate " +"over time, explode or grow new bricks (see README for more details). Balls " +"will get faster (until life is lost) and the difficulty setting will " +"influence number of lives, ball speed, paddle size and score.\n" +"\n" +"While playing you can press\n" +" - ESC to leave the game (you'll have to confirm)\n" +" - w to warp to next level (if enough bricks were destroyed)\n" +" - p to pause/unpause the game\n" +" - d to destroy a brick (workaround for bad level design)\n" +"\n" +"If you leave a game you can resume it later (no hiscores entry yet).\n" +"\n" +"If you loose all lives you can buy a continue (score set to 0, initial " +"number of lives restored). If you don't buy a continue the game is over " +"(hiscores entry is checked) and can no longer be resumed. \n" +"\n" +"Enjoy the game!\n" +" Michael Speck" +msgstr "" +"Le palet est contr��l�� soit par la souris, soit par le clavier.Parfois, la " +"suppression des briques fera appara��tre des extras.Ils seront positifs, " +"n��gatifs ou les deux. Certaines briques n��ss��citeront plus d'un tir, se " +"reg��n��reront, exploseront ou ajouteront de nouvelles briques (voir README " +"pour plus de d��tails). Les balles iront plus vite (jusqu'�� perdre une vie) " +"et le niveau de difficult�� influencera le nombre de vie, la vitesse de la " +"balle, la taille du palet et les points marqu��s.\n" +"\n" +"Touches accessibles pendant la partie\n" +" - ESC quitter le jeu (demande une confirmation)\n" +" - w acc��der au niveau suivant (si le seuil de briques effac��es est " +"atteint)\n" +" - p pause/reprise de la partie\n" +" - d efface une brique (en cas d'erreur d'impl��mentation)\n" +"\n" +"La partie peut ��tre abandonn��e et reprise �� tout moment (les points ne " +"seront alors pas comptabilis��s).\n" +"Quand toutes les vies sont perdues, on peut continue la partie (points remis " +"�� 0, restauration du nombre de vie). La partie est finie si vous ne " +"continuez pas (v��rification de l'historique des points marqu��s) et elle ne " +"pourra pas reprendre.\n" +"\n" +"Bon jeu !\n" +" Michael Speck" + +#: src/view.cpp:1688 +msgid "Extra Score" +msgstr "Points en plus" + +#: src/view.cpp:1689 +msgid "Gold Shower" +msgstr "Pluie d'or" + +#: src/view.cpp:1691 +msgid "Extra Life" +msgstr "Vie en plus" + +#: src/view.cpp:1692 +msgid "Extra Ball" +msgstr "Balle en plus" + +#: src/view.cpp:1694 +msgid "Expand Paddle" +msgstr "Palet ��largi" + +#: src/view.cpp:1695 +msgid "Shrink Paddle" +msgstr "Palet r��tr��ci" + +#: src/view.cpp:1697 +msgid "Sticky Paddle" +msgstr "Palet collant" + +#: src/view.cpp:1698 +msgid "Plasma Weapon" +msgstr "Arme au plasma" + +#: src/view.cpp:1700 +msgid "Slow Balls" +msgstr "Balles lentes" + +#: src/view.cpp:1701 +msgid "Fast Balls" +msgstr "Balles rapides" + +#: src/view.cpp:1703 +msgid "Energy Balls" +msgstr "Balles d'��nergie" + +#: src/view.cpp:1704 +msgid "Explosive Balls" +msgstr "Balles explosives" + +#: src/view.cpp:1706 +msgid "Extra Floor" +msgstr "��tage en plus" + +#: src/view.cpp:1707 +msgid "Joker (collect goodies)" +msgstr "Joker (collecte tous les bonus)" + +#: src/view.cpp:1709 +msgid "Bonus Magnet" +msgstr "Attire les bonus" + +#: src/view.cpp:1710 +msgid "Malus Magnet" +msgstr "Attire les malus" + +#: src/view.cpp:1712 +msgid "Chaotic Balls" +msgstr "Balles chaotiques" + +#: src/view.cpp:1713 +msgid "Weak Balls" +msgstr "Balles faibles" + +#: src/view.cpp:1715 +msgid "Frozen Paddle" +msgstr "Palet gel��e" + +#: src/view.cpp:1716 +msgid "Ghost Paddle" +msgstr "Palet fant��me" + +#: src/view.cpp:1718 +msgid "Extra Time" +msgstr "Temps en plus" + +#: src/view.cpp:1719 +msgid "Reset" +msgstr "r��-initialisation" + +#: src/view.cpp:1722 +msgid "Darkness" +msgstr "Nuit" + +#: src/view.cpp:1724 +msgid "Indestructible" +msgstr "Indestructible" + +#: src/view.cpp:1725 +msgid "Regular Wall" +msgstr "Mur standard" + +#: src/view.cpp:1727 +msgid "Chaotic Wall" +msgstr "Mur chaotique" + +#: src/view.cpp:1728 +msgid "Regular Brick" +msgstr "Brique basique" + +#: src/view.cpp:1730 +msgid "Multi-hit Brick" +msgstr "Brique multi coup" + +#: src/view.cpp:1731 +msgid "Regenerative Brick" +msgstr "Brique r��g��n��ratrice" + +#: src/view.cpp:1733 +msgid "Explosive Brick" +msgstr "Brique explosive" + +#: src/view.cpp:1734 +msgid "Growing Brick" +msgstr "Brique grandissante" + +#: src/view.cpp:1756 +msgid "Plane of Inner Stability" +msgstr "Zone de stabilit��" + +#: src/view.cpp:1760 +#, fuzzy, c-format +msgid "Left-click on any brick to destroy it (costs 10% score)." +msgstr "Clique gauche sur une brique pour l'effacer (coute 10% des points)." + +#: src/view.cpp:1763 +msgid "Press any key to cancel selection." +msgstr "Appuyer sur une touche pour annuler la s��lection." + +#: src/clientgame.cpp:229 +#, c-format +msgid "Congratulations, %s, you cleared all levels!" +msgstr "F��licitations, %s, vous avez passez tous les niveaux!" + +#: src/clientgame.cpp:236 +#, c-format +msgid "Game over, %s!" +msgstr "Fin de la partie, %s!" + +#: src/clientgame.cpp:330 +#, c-format +msgid "Level: %d, Size: %d/12" +msgstr "Niveau : %d, taille : %d/12" + +#: src/clientgame.cpp:334 +#, c-format +msgid "Total Hits: %d, Current Price: %d" +msgstr "Gesamttreffer: %d, Cout: %d" + +#: src/clientgame.cpp:338 +#, c-format +msgid "Wave: %d, Invaders: %d/%d" +msgstr "Vague : %d, Envahisseurs : %d/%d" + +#: src/clientgame.cpp:343 +#, c-format +msgid "Wave: %d, Infections: %d/%d, Active: %d/%d" +msgstr "Vague : %d, Infections : %d/%d, Actif : %d/%d" + +#: src/clientgame.cpp:349 src/clientgame.cpp:353 +#, c-format +msgid "Hits: %d, Current Price: %d, Time: %d secs" +msgstr "But : %d, Cout actuel : %d, Temps : %d s" + +#: src/selectdlg.cpp:55 +msgid "Superset with ALL levels" +msgstr "Ensemble des niveaux" + +#: src/selectdlg.cpp:57 +msgid "Mini Game" +msgstr "Partie courte" + +#: src/selectdlg.cpp:177 +msgid "Select Levelset (press ESC to exit)" +msgstr "Choisissez le niveau (touche ESC pour quitter)" + +#: src/selectdlg.cpp:186 +msgid "<Previous Page>" +msgstr "<Page pr��c��dante>" + +#: src/selectdlg.cpp:201 +msgid "<Next Page>" +msgstr "<Page suivante>" + +#: src/selectdlg.cpp:207 +msgid " by " +msgstr " par " + +#: src/selectdlg.cpp:211 +msgid " levels)" +msgstr " Niveaux) " + +#: src/sdl.h:41 +msgid "Fullscreen" +msgstr "Plein ��cran" + +#: src/sdl.h:42 +msgid "853x480 Window" +msgstr "Fen��tre 853x480" + +#: src/sdl.h:44 +msgid "1280x720 Window" +msgstr "Fen��tre 1280x720" + +#: src/sdl.h:46 +msgid "1366x768 Window" +msgstr "Fen��tre 1366x768" + +#: src/sdl.h:48 +msgid "1920x1080 Window" +msgstr "Fen��tre 1920x1080" + +#: src/menu.h:167 +msgid "Back" +msgstr "Retour" + +#: src/menu.h:274 +msgid "Off" +msgstr "D��sactiv��" + +#: src/menu.h:274 +msgid "On" +msgstr "Activ��" + +#: src/menu.h:313 +msgid "Enter Name" +msgstr "Entrez un Nom" + +#~ msgid "On Click" +#~ msgstr "sur clique" + +#~ msgid "Options" +#~ msgstr "Options" diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/lbreakouthd.pot new/lbreakouthd-1.0.10/po/lbreakouthd.pot --- old/lbreakouthd-1.0.9/po/lbreakouthd.pot 2022-03-02 13:48:30.000000000 +0100 +++ new/lbreakouthd-1.0.10/po/lbreakouthd.pot 2022-04-30 10:17:30.000000000 +0200 @@ -6,9 +6,9 @@ #, fuzzy msgid "" msgstr "" -"Project-Id-Version: lbreakouthd 1.0.9\n" +"Project-Id-Version: lbreakouthd 1.0.10\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2022-03-02 13:48+0100\n" +"POT-Creation-Date: 2022-04-30 10:17+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" @@ -532,6 +532,12 @@ msgid "Bonus Levels" msgstr "" +#: src/view.cpp:1243 +msgid "" +"Add bonus levels with a mini game every 4 regular levels. Game over will end " +"the mini game without loosing a life." +msgstr "" + #: src/view.cpp:1247 msgid "New Game" msgstr "" diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/main.cpp new/lbreakouthd-1.0.10/src/main.cpp --- old/lbreakouthd-1.0.9/src/main.cpp 2021-04-06 20:52:31.000000000 +0200 +++ new/lbreakouthd-1.0.10/src/main.cpp 2022-04-30 10:30:12.000000000 +0200 @@ -35,7 +35,7 @@ #endif printf("%s %s\n", PACKAGE_NAME, PACKAGE_VERSION); - printf("Copyright 2018-2021 Michael Speck\n"); + printf("Copyright 2018-2022 Michael Speck\n"); printf("Published under GNU GPL\n"); printf("---\n"); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/sdl.cpp new/lbreakouthd-1.0.10/src/sdl.cpp --- old/lbreakouthd-1.0.9/src/sdl.cpp 2022-03-02 13:30:28.000000000 +0100 +++ new/lbreakouthd-1.0.10/src/sdl.cpp 2022-04-15 11:29:14.000000000 +0200 @@ -388,7 +388,7 @@ if (ret == 2) { gw /= 2; gh /= 2; - _logerr("Grid image %s too big for hardware texture: scaled to half size %dx%d", + _logerr("Grid image %s too large for hardware texture: scaled to half size %dx%d\n", fname.c_str(),gw,gh); } return ret; diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/view.cpp new/lbreakouthd-1.0.10/src/view.cpp --- old/lbreakouthd-1.0.9/src/view.cpp 2021-08-08 18:18:48.000000000 +0200 +++ new/lbreakouthd-1.0.10/src/view.cpp 2022-04-23 17:34:33.000000000 +0200 @@ -1240,7 +1240,7 @@ mAdv->add(new MenuItemRange(_("Acc. Ball Speed"), _("Maximum speed of accelerated balls."), AID_MAXBALLSPEEDCHANGED,config.maxballspeed_int1000,700,1200,50)); - mAdv->add(new MenuItemSwitch(_("Bonus Levels"),"Add bonus levels with a mini game every 4 regular levels. Game over will end the mini game without loosing a life. ",AID_NONE,config.add_bonus_levels)); + mAdv->add(new MenuItemSwitch(_("Bonus Levels"),_("Add bonus levels with a mini game every 4 regular levels. Game over will end the mini game without loosing a life."),AID_NONE,config.add_bonus_levels)); mAdv->add(new MenuItemSep()); mAdv->add(new MenuItemBack(mOptions));
participants (1)
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