Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package ppsspp for openSUSE:Factory checked in at 2021-02-01 13:27:27 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/ppsspp (Old) and /work/SRC/openSUSE:Factory/.ppsspp.new.28504 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "ppsspp" Mon Feb 1 13:27:27 2021 rev:8 rq:868145 version:1.10.3~git20210124 Changes: -------- --- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes 2020-10-20 16:16:31.538183538 +0200 +++ /work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp.changes 2021-02-01 13:29:32.446227920 +0100 @@ -1,0 +2,541 @@ +Sun Jan 24 14:20:20 UTC 2021 - pousaduarte@gmail.com + +- Update to version 1.10.3~git20210124: + * Fix returned error code on PtpSend and PtpRecv when socket is not connected yet. + * Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first. + * Fix Greek characters & Roman numbers & all balance on jpn0.pgf + * Resample only in 32000Hz + * Plugins: Enable by default. + * compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957 + * PPGe: Scale down by worst of window/internal res. + * build fix + * Some marks position fixed on jpn0.pgf + * Fix Russian (Cyrillic alphabet) on jpn0.pgf. + * Resample all mp3 + * Oops! I misstook uploading jpn0.pgf. + * PGF Fixed Bold & Italic property and camouflage the Font name. + * Kernel: Adjust sceKernelGetThreadExitStatus timing. + * Debugger: Include all press states for convenience. + * Debugger: Broadcast ctrl input events. + * Debugger: Add API to trigger buttons. + * Compat: Enable reinterpret for Kingdom Hearts. + * Vulkan: Prevent scaling shader leak. + * GPU: Fix safe size checks when rect offscreen. + * Headless: Default to PNG for ppdmp tests. + * Headless: Simplify executing a ppdmp via headless. + * Headless: Disable http disk cache. + * Headless: Allow PNGs and http:// for screenshot. + * Headless: Read expected file as a FileLoader. + * Headless: Allow screenshot compare without backend. + * GL FB readback: Only use "inout" if we actually want to read from the fb. + * More GPU test improvements + * Compat: Note that 3 LEGO games those are require Buffered rendering + * Add texture to flat shaded test. + * Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading + * CMake fixes and new --ios-xcode ./b.sh command. + * There's little reason to build at O3, so let's just not. Changing to O2. + * Vulkan: Delete only created swapchain images. + * SoftGPU: Fix sprite provoking vertex in fast path. + * Module: Keep the state for each import. + * Headless: Allow connecting the web debugger. + * Compat: Note that Gradius requires block transfer. + * Remove re-test each month + * Module: Keep HI16/LO16 in a temp state object. + * Module: Reverse a single HI16/LO16 pair correctly. + * Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success) + * VK: Re-apply the old Adreno driver bug workaround. Fixes #13910. + * Make sure we don't try to set a negative viewport size. + * Update Template + * Enable BlockTransferAllowCreateFB for Gradius Collection + * PGF Re-Fixed Euro Characters + * irjit: Update clobber flag on inst swap. + * irjit: Add disable flag for simplify passes. + * Android: Add NEON/SSE funcs into Headless/UnitTest. + * Build: Validate unittest/headless on Android. + * Android: Fix headless and unittest build. + * Fix copy/paste typo causing crash getting tempdirs if an env var had no value + * GPU: Correct shader gen with weights as floats. + * FixPGF for Euro Characters.(Balance emphasis) + * UI: Cleanup Windows header in MainScreen.cpp. + * http: Prevent Windows header leak from HTTPClient. + * Windows: Handle fullscreen message consistently. + * irjit: Fix mtv for INF4. + * irjit: Correct flags for SetCtrlVFPUReg. + * jit: Fix conditional disable flags. + * Improve some i18n things + * Enable using the folder browser on Android to select SD card through a gross hack. + * Add a file picker (WIP) + * Use the same logic of game setting for main menu full screen, add other system + * Manually tighten up the layout a bit in the top right corner + * Add a fullscreen toggle button to the main screen (Windows-only for now) + * Try another method for getting SD card storage paths (env vars). + * Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana. + * Send AdhocMatching Data from within HLE whenever possible instead of through matchingEvent Thread. + * Prevent access violation when running out of userMemory due to piling up AdhocMatching events. + * Add game ID for russian version of Tron Evolution + * Add 3 games to ForceMax60FPS + * Add more error checking in SD storage detection + * add assets to ubuntu build artifact + * UI: Prevent self-powerdown check on load new game. + * Core: Properly stop on abrupt shutdown. + * Android: Minor cleanup. + * Remove redundant method from PathBrowser.cpp + * Fixes for SD card detection on slightly older devices. + * UI tweaks + * Use hacky methods to retrieve SD card directory if available. + * Add home button on all platforms + * Add some new icons. + * Fix adding extra new line on checkbox change + * Save on game start + * iOS: Change iOS 13 check. + * Savedata: Reduce some noisy logging. + * cmake: Silence warning. + * Adding games to RequireBufferedRendering that cause black screen when not enabled + * Compat.ini cleanup to add missing IDs and remove unused ones from latest version + * Add Missing game IDs for Tekken 6 + * Initialize/Deinitialize the shader translation system once globally. + * Savedata: Prevent garbage bleeding into save icons. + * Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting." + * Never pass a null into QueueDeleteImageView (got a report of that). + * UI: Use "Details" for upgrade outside Win/Android. + * SaveState: Allow rewind on mobile. + * Postshader: Improve error reporting. + * Bleach Soul Carnival. Disable the "First Frame Readback" compat setting. + * GPU: Be careful with color write mask precision. + * GPU: Ignore color write mask if unusable. + * Windows: Prevent hang on shutdown. + * D3D11: Avoid crash if debug/info queue unavailable. + * Build: Include Windows ARM64 in builds too. + * headless: Fix Windows ARM64 build. + * Windows: Fix miniupnpc build on ARM64. + * iOS: Expose iOS 12.1+/13/14 buttons. + * UWP: Don't try compiling samplerjit. + * Build: Run software backend for tests. + * GPU: Remove NULL GPU. + * Headless: Always use at least software rendering. + * SoftGPU: Allow rendering with no backend at all. + * UWP: Allow software renderer. + * SoftGPU: Update PPGe draw context. + * Readme script update + * Psmf: Fix a potential leak on shutdown. + * GPU: Correct some incorrect deallocations. + * Common: Correct some formatting type mismatches. + * http: Ignore signals on recv() too. + * http: Cleanup excessive logging. + * Android: Remove old NDK profiler. + * Common: Fix logging shutdown race condition. + * Debugger: Fix some type conversion warnings. + * Windows: Fix some type conversion warnings. + * Net: Remove static declarations from h file. + * Build: Remove Travis in favor of GitHub Actions. + * Build: Reference test as file on failure. + * Build: Auto skip on documentation only changes. + * Build: Disable fast fail to see all build errors. + * Build: Skip SDL2 dependency for mobile platforms. + * Build: Include PPSSPPSDL on macOS for debugging. + * Build: Run tests on Linux and macOS. + * Build: Install specific Android NDK. + * Build: Install SDL2 dependency. + * Build: Ensure yml use tabs. + * Build: Add CMake to GitHub Actions. + * Build: Enable graphics tests. + * Build: Explicitly depend on miniupnpc. + * Build: Add test execution. + * Build: Add GitHub Actions workflow. + * Headless: Add specific GitHub Actions logging. + * Headless: Cleanup TeamCity handling in test.py. + * Euro characters Fixed in jpn0.pgf. + * Ipega PG-9118 modified: assets/gamecontrollerdb.txt + * If we are reporting a small memstick size, but data is bigger, lie. + * Debugger: Correct a type error. + * Debugger: Cleanup some syntax. + * Debugger: Add helper to read strings. + * Debugger: Add API to read/write chunks of memory. + * Debugger: Cleanup memory.read/write validation. + * http: Prevent assert on bad websocket data. + * Corrects the calculation of the return value when the callback of RingbufferPut returns a negative value. + * Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer. + * Revert "Merge pull request #13807 from unknownbrackets/ios-buttons" + * An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact + * Instance: add missing headers more POSIX systems + * FileSystems: add missing header + * Linux: ignore missing MAP_NORESERVE on FreeBSD + * Split the DepthRangeHack compat setting into itself and DisableRangeCulling + * http: Treat buffer full flush correctly. + * http: Wait less time for IPv6 if IPv4 succeeds. + * Fix layout problem on crash screen. Fixes #13808 + * Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows) + * Close the port immediately when closing a socket. + * iOS: Expose iOS 12.1+ buttons. + * Revert "Cleaner exit on Windows. Will hopefully help #13325" + * Typo + * Fix Grand Theft Auto - Vice City Stories + * Mpeg: Add warm up staff + * Android: Fix text color in dialogs by just inheriting from the DeviceDefault theme. + * UWP StorageFileLoader: Remove some excessive logging. + * Temporary workaround for Wipeout Pure lens flare flicker. + * UWP: Work around another race condition in StorageFileLoader. + * UWP: Fix dialog rendering (PPGe). + * UWP: Make the home button say "Home" instead of "Browse...". + * Forget this one HLE_KERNEL_SYSCALL + * Add some ThreadManForKernel nis + * Folder browsing on main screen: Prevent navigating "up" when you can't. + * UWP: Make the home button say "Home" instead of "Browse...". + * PathBrowser: Show simplified version of paths under the memstick dir. + * Fix navigation upwards from a pinned game streaming folder. Fixes #13224. + * Update ffmpeg submodule to a named (identical) commit, to not confuse some buildbots + * Postprocessing shader, GL: Fix shader version bug. Fixes #13779 + * UWP buildfix + * D3D11: Avoid the debug layer hazard tracker after blits. + * Cleaner exit on Windows. Will hopefully help #13325 + * Misc logging improvements + * Crash screen: Add a very dangerous and inaccurate "Resume" function. + * Further improvements to crash screen + * Hide touch controls on bluescreen + * Fix bluescreen layout on notched phones + * Improvements to crash screen. + * Fix synchronization bug in StorageFileLoader.cpp (wrong mutex) ++++ 344 more lines (skipped) ++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes ++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp.changes Old: ---- ppsspp-1.10.3~git20201014.tar.xz New: ---- ppsspp-1.10.3~git20210124.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ ppsspp.spec ++++++ --- /var/tmp/diff_new_pack.p4zWAI/_old 2021-02-01 13:29:35.454232600 +0100 +++ /var/tmp/diff_new_pack.p4zWAI/_new 2021-02-01 13:29:35.458232606 +0100 @@ -1,7 +1,7 @@ # # spec file for package ppsspp # -# Copyright (c) 2020 SUSE LLC +# Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -18,7 +18,7 @@ %define _lto_cflags %{nil} Name: ppsspp -Version: 1.10.3~git20201014 +Version: 1.10.3~git20210124 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0-or-later @@ -34,13 +34,13 @@ BuildRequires: snappy-devel BuildRequires: unzip BuildRequires: pkgconfig(libavcodec) -BuildRequires: pkgconfig(libswscale) -BuildRequires: pkgconfig(libavformat) -BuildRequires: pkgconfig(libavutil) BuildRequires: pkgconfig(libavdevice) BuildRequires: pkgconfig(libavfilter) +BuildRequires: pkgconfig(libavformat) +BuildRequires: pkgconfig(libavutil) BuildRequires: pkgconfig(libpostproc) BuildRequires: pkgconfig(libswresample) +BuildRequires: pkgconfig(libswscale) #Desktop icon deps BuildRequires: update-desktop-files BuildRequires: wayland-devel ++++++ _servicedata ++++++ --- /var/tmp/diff_new_pack.p4zWAI/_old 2021-02-01 13:29:35.506232681 +0100 +++ /var/tmp/diff_new_pack.p4zWAI/_new 2021-02-01 13:29:35.506232681 +0100 @@ -1,4 +1,4 @@ <servicedata> <service name="tar_scm"> <param name="url">https://github.com/hrydgard/ppsspp.git</param> - <param name="changesrevision">b8e83258882fd7c1c89306687549cac0f17eb786</param></service></servicedata> \ No newline at end of file + <param name="changesrevision">6b110af3e6a460b25513da729ecaea3a29ea4bca</param></service></servicedata> \ No newline at end of file ++++++ ppsspp-1.10.3~git20201014.tar.xz -> ppsspp-1.10.3~git20210124.tar.xz ++++++ /work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.10.3~git20201014.tar.xz /work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp-1.10.3~git20210124.tar.xz differ: char 15, line 1
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