Hello community,
here is the log from the commit of package ppsspp for openSUSE:Factory checked in at 2020-05-29 21:22:51
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
and /work/SRC/openSUSE:Factory/.ppsspp.new.3606 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "ppsspp"
Fri May 29 21:22:51 2020 rev:4 rq:809791 version:1.9.3~git20200523
Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes 2019-12-27 14:00:57.204878066 +0100
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.3606/ppsspp.changes 2020-05-29 21:37:19.630640960 +0200
@@ -1,0 +2,686 @@
+Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke
+
+- Add QT5Multimedia as build requirement. Fix building of the Qt
+ frontend.
+- Add %define _lto_cflags %{nil} to spec file. Fix building for
+ Tumbleweed.
+
+-------------------------------------------------------------------
+Sat May 23 21:47:35 UTC 2020 - pousaduarte@gmail.com
+
+- Update to version 1.9.3~git20200523:
+ * Headless: Fix flash0/font path.
+ * Debugger: Avoid symbol map if deleted.
+ * Debugger: Don't break during startup.
+ * Android: Buildfix.
+ * GPU: Never set safe size larger than the buffer.
+
+-------------------------------------------------------------------
+Fri May 22 20:12:29 UTC 2020 - pousaduarte@gmail.com
+
+- Update to version 1.9.3~git20200522:
+ * [Camera/V4L] Add support for jpeg and multiple buffers
+ * Windows: Ask for a specific device on failure.
+ * Windows: Avoid WASAPI init for a bad format.
+ * Windows: Avoid crash for a mono output format.
+ * Ge: Check stack depth based on args struct size.
+ * GPU: Ignore viewport for scissor of 481.
+ * Vulkan: Label render passes in RenderDoc/etc.
+ * Vulkan: Cleanup some duplicate code.
+ * Correct an issue where reformat didn't work if no renderpass was active due to the use of clear.
+ * Remove a redundant framebuffer bind in CopyDisplayToOutput
+ * Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
+ * Move the check from #12908 into the firmware version check.
+ * Vulkan: Avoid stencilAction != depthAction.
+ * Vulkan: Check driver version for Adreno 5xx bug.
+ * Vulkan: Move Harvest Moon fix to Draw::Bugs.
+ * Vulkan: Stencil initialization: Use the adreno path for Mali as well.
+ * Fix a case of pointer truncation in Vulkan on 32-bit. Fixes #12932
+ * Vulkan crashfix (pNext was uninitialized)
+
+-------------------------------------------------------------------
+Tue May 19 09:13:42 UTC 2020 - pousaduarte@gmail.com
+
+- Update to version 1.9.3~git20200519:
+ * Vulkan: Fix leak and remove extra allocator.
+ * Vulkan: Create FB compatible pipelines in Draw.
+ * Vulkan: Expand logging of render steps a bit.
+ * D3D9: Avoid clearing color on stencil upload.
+ * GPU: Avoid unnecessary clear on stencil upload.
+ * Revert "Experimental commit that effectively reverts the Vulkan part of #12882."
+ * Experimental commit that effectively reverts the Vulkan part of #12882.
+ * Fix the Windows 32-bit build.
+ * Track scissors like we track viewports (bugfix?).
+ * Show "debug build" on the splash screen, in debug builds.
+ * Vulkan: Switch the framebuffer-rebind-to-clear on reformat to, well, a normal clear instead.
+ * Vulkan: Verify scissor as well.
+ * Vulkan: Add asserts to catch no viewport render.
+ * UI: Take reporting screenshot at frame end.
+ * Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs.
+ * Vulkan: Stop merge at clear/touched read only.
+ * Vulkan: Make merge pass a bit easier to read.
+ * GLES: Fix invalidation of backbuffer.
+ * Vulkan: Generalize dependency tracking.
+ * GLES: Add dependency tracking for render passes.
+ * GPU: Centralize framebuffer download.
+ * Buildfix
+ * Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
+ * Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
+ * Add more debug info in scePsmfPlayerStart
+ * Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list.
+ * Fix homebrew store button to work even after changing grid layouts (it lost its click handler)
+ * Fix a crash bug in homebrew store
+ * Remove our custom atomics code entirely.
+ * Convert atomic code in core and ConsoleListener to use C++ atomics
+ * Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code.
+ * StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
+ * Rename things to make more sense.
+ * StereoResampler: Use C++ atomics
+ * Add some vaguely interesting stats
+ * SDL: If we get an audio device with a different freq than 44100, that's actually OK.
+ * arm64jit: Track writable and non-writable pointers.
+ * Mp4: Cleanup some parameters.
+ * cmake: Fix rpi4 build on newer gcc.
+ * GPU: Fix an overflow loading old save states.
+ * GLES: Specify buffer type just to be safe.
+ * arm64jit: Minor cleanup.
+ * GPU: Allow each shader in chain to have settings.
+ * UI: Translate shader setting names.
+ * GPU: Keep last output size in chained postshaders.
+ * GPU: Prevent infinite loops in postshader chains.
+ * GPU: Force nearest only for the upscaling filter.
+ * GPU: Move calculating render res to presentation.
+ * GPU: Allow postshaders to have parents.
+ * GPU: Update postshader uniforms for each.
+ * GPU: Process all postshader pipelines.
+ * GPU: Cleanup a comment, we use shorts now.
+ * GPU: Move things around to be per postshader.
+ * Simplify how to get the debug stats from StereoResampler
+ * Fix comment
+ * Qt fix
+ * Only show frames per buffer if the number is available through sysinfo
+ * Oops, need to pass an (invalid) slot number in headless too.
+ * SDL: Show the actually used sample rate in system info.
+ * oop
+ * Fix "Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256"
+ * Display the savestate slot number when saving and loading state through shortcuts.
+ * Very minor optimization in PresentationCommon (don't upload the indices every frame).
+ * Fix per game setting and pack setting in vec4
+ * Use map for settings
+ * Post shader setting uniform
+ * Thin3D: use 16-bit indices. Fixes #12898.
+ * GPU: Oops, don't skip copy if stride different.
+ * Fix DarkStalkers after the just-merged refactoring.
+ * Draw: Small optimization to callback.
+ * Libretro: Add libpng17 to include flags.
+ * GPU: Take A off RGB565 conversion funcs.
+ * GPU: Use texclamp for postshader/present draw.
+ * GPU: Centralize DestroyAllFBOs().
+ * GPU: Cleanup presentation flipping a bit.
+ * D3D11: Allow pixel shader uniforms in Draw.
+ * GPU: Cleanup skip buffer texture draws.
+ * GPU: Simplify direct render when skipping buffers.
+ * softgpu: Fix postshader on 5551.
+ * D3D9: Attempt PS/VS 3.0 if it doesn't work with 2.
+ * GPU: Use postshader for direct VRAM draws again.
+ * GPU: Use a texture directly for MakePixelTexture.
+ * softgpu: Avoid RB swizzle when using a postshader.
+ * Vulkan: Allow frag shader UBO reads.
+ * Vulkan: Correct missing offsets in Draw.
+ * Vulkan: Correct postshader sampler binding.
+ * Draw: Actually use the index offset parameter.
+ * softgpu: Enable postshader support.
+ * GLES: Fix reuse of vertex data buffer.
+ * GPU: Cleanup leftover postshader stuff.
+ * UI: Allow postshaders on D3D9.
+ * GPU: Move post shader handling to new class.
+ * D3D9: Enable postprocessing of post shaders.
+ * Draw: Enable backwards compat on D3D11 shaders.
+ * Draw: Add more uniform types.
+ * Draw: Allow specifying a tag on shaders.
+ * GPU: Move a bit more to new display approach.
+ * softgpu: Allow display rotation.
+ * softgpu: Allow configuring Google Cardboard.
+ * GPU: Move cardboard/etc. to PresentationCommon.
+ * Vulkan: Fix Draw usage of framebuffers.
+ * GPU: Split FramebufferCommon into two classes.
+ * softgpu: Fix texture overlap.
+ * GPU: Handle buffer overhead in postshader uniforms.
+ * Android: Oops, fix start with space in filename.
+ * Global: Add some defs for MSVC highlighting.
+ * Temporarily disable YuGiOh save fix (experiment in issue #7914)
+ * Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256
+ * D3D11: Better set current texture to null first, otherwise we can run into another issue.
+ * Fix a comment
+ * D3D11: Fix a bind ordering issue in depal (only a problem with debug layer enabled)
+ * ColorConv: Fix a few conversions that missed the lower bits of each component.
+ * Vulkan: Don't merge render passes where the second one begins with a clear.
+ * Android: Avoid multiple resizes in a row.
+ * UI: Add more options to touch test screen.
+ * UI: Return to game settings after restart.
+ * Windows: Fix GL reinit on backend switch.
+ * Android: Move a bit more size handling.
+ * Android: Reassert sustained perf when going ingame.
+ * Android: Refactor size maintenance to own class.
+ * GPU: Minor lighting cleanup in software transform.
+ * GPU: Split up software transform into phases.
+ * Windows: Add safety checks to WASAPI code.
+ * GLES: Add safety handling for offset depal.
+ * GPU: Calc framebuf offset with right params.
+ * GPU: Avoid a texture offset change in sw transform.
+ * GLES: Simplify the framebuf offset detection.
+ * Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
+ * compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830.
+ * iOS/macOS : set bundle version
+ * iOS : File association
+ * compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674.
+ * Make PPSSPP visible in OUYA launcher
+ * Fix: touchscreen evens on upcomming SDL2 versions which includes the same functionality but inside the library
+ * And another mumbo jumbo game (#12857)
+ * Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857
+ * Vulkan: Discard negative width/height framebuffer blits. Will likely help #12531.
+ * Address additional feedback from Unknown, finally
+ * Assorted fixes (build and crash)
+ * Use PPSSPP's kernel interface to retrieve Heap objects
+ * Address Unknown's feedback
+ * Change to info log
+ * Attempt to make save status
+ * Fix crash in sceKernelDeleteHeap
+ * Attempt to build fix non-windows
+ * remove comment
+ * Try to Implement SysMemForKernel
+ * Move SysMemForKernel to sceKernelMemory
+ * oop
+ * Wrap some SysMemForKernel's nids
+ * Update <Share> dialog on Android 10
+ * iOS Share PPSSPP
+ * Travis: Handle new package versions better.
++++ 489 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes
++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.3606/ppsspp.changes
Old:
----
ppsspp-1.9.3~git20191218.tar.xz
New:
----
ppsspp-1.9.3~git20200523.tar.xz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.x56V7x/_old 2020-05-29 21:37:20.726644223 +0200
+++ /var/tmp/diff_new_pack.x56V7x/_new 2020-05-29 21:37:20.730644235 +0200
@@ -1,7 +1,7 @@
#
# spec file for package ppsspp
#
-# Copyright (c) 2019 SUSE LLC
+# Copyright (c) 2020 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -16,8 +16,9 @@
#
+%define _lto_cflags %{nil}
Name: ppsspp
-Version: 1.9.3~git20191218
+Version: 1.9.3~git20200523
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later
@@ -47,6 +48,7 @@
#Qt deps:
BuildRequires: pkgconfig(Qt5Core)
+BuildRequires: pkgconfig(Qt5Multimedia)
BuildRequires: pkgconfig(Qt5OpenGL)
#ffmpeg deps: (Restore once https://github.com/hrydgard/ppsspp/issues/9026 is closed)
++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.x56V7x/_old 2020-05-29 21:37:20.766644342 +0200
+++ /var/tmp/diff_new_pack.x56V7x/_new 2020-05-29 21:37:20.766644342 +0200
@@ -1,4 +1,4 @@
<servicedata>
<service name="tar_scm">
<param name="url">https://github.com/hrydgard/ppsspp.git</param>
- <param name="changesrevision">608d716413d517079781709793df01ab14e1c863</param></service></servicedata>
\ No newline at end of file
+ <param name="changesrevision">2d4e45d229e619c6e3f9202287c3391b88854db3</param></service></servicedata>
\ No newline at end of file
++++++ ppsspp-1.9.3~git20191218.tar.xz -> ppsspp-1.9.3~git20200523.tar.xz ++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.9.3~git20191218.tar.xz /work/SRC/openSUSE:Factory/.ppsspp.new.3606/ppsspp-1.9.3~git20200523.tar.xz differ: char 25, line 1